Real Cities for Digital Worlds

Making-of | Introduction | Intermediate | Expert | Software Features
animago AWARD & CONFERENCE 2019

Paolo discusses Weta Digital’s extensive experience creating digital city sets, going all the way back to their procedurally built 1920’s New York for King Kong in 2005.

City environments are often integral to the mood of the film, the storyline, and the beats of the action. They range from entirely artificial environments to the enhancement of practical sets but they all need to feel as lived-in as the cities we see in everyday life.

In this talk, Paolo details the technical challenges involved with building large-scale 3D cities. He explains how Weta adds life and realism through a careful attention to detail like stressing variety in building interiors and incorporating the debris and gradual erosion that is part of any city over time. He also delves into the technical solutions put in place when buildings need to be destroyed and must collapse plausibly and how artists use real-time lighting tools to interactively play with composition and understand mood.

Informationen zum Referenten:

Paolo Emilio Selva

Head of Software Engineering
Weta Digital, New Zealand

As Head of Software Engineering, Paolo is a driving force behind the ever-evolving technology and innovation at Weta Digital.
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