Programm 2019

Seit 2009 ist der Event eine der wichtigsten Fachkonferenzen der Branche mit Standort in Deutschland. Internationale und nationale Koryphäen der Film- und Postproduktionsbranche referieren über aktuelle Trends, neue Technologien & Projekte und geben Einblick in ihre Arbeit.

 

Hier finden Sie eine Auswahl an geplanten Vorträgen, die unsere Besucher während des animago 2019 erwarten. Alle Vorträge werden ein englischer Sprache gehalten. Die Liste wird ständig erweitert.

The 3D Industry seen from the perspective of an educator

Introduction | Intermediate | Expert | Business

As a 3D artist and creator of educational content on YouTube I am in contact with students and businesses from all over the world on a daily basis.
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The 3D industry seen through the eyes of a Freelance 3D artist

Introduction | Intermediate | Business

As a self-taught 3D artist, I went through a different cycle then most. I started my career in Peru and ended up here in Germany after many significant events in my life.
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3d urban environments. ‘Mood and Atmosphere’

Introduction | Intermediate | Expert

Tools and techniques to achieve mood and atmosphere in matte paintings and environments. Focusing on artistic and photographic approaches to achieve the desired effects for the shot and enhance the story experience.
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Animation for Disney’s „Christopher Robin“

Making-of | Introduction | Intermediate | Expert

Disney's Christopher Robin is easily one of the most delightful films of 2018 and contains some of the most distinctive fully-CG animation and VFX in feature film.
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Challenges in the Creation of Believable 3D Architecture

Introduction | Intermediate | Expert

3D Architecture has been produced for quite some time now for use in the entertainment industries.
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Creating Chucky for the horror movie “Child´s Play 2019”

Making-of | Introduction | Intermediate | Expert

BigHug and Lumatic share their story, of how they helped to breathe life into a cute little doll and death into the rest of the cast.
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Creating the Dragons of Game of Thrones

Making-of | Introduction | Intermediate | Expert

After finishing work on the final season of Game of Thrones earlier this year, we will take a look back at PIXOMONDO's involvement in the show since the second season, and especially the evolution of the Dragons over the last eight years.
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From Classroom to Production

Introduction | Intermediate | Expert | Business

Sean Ellis will be discussing why he joined a marketing company that produces architectural renders after studying Game Design for 3 years and talk about the challenges he faced in landing his first gig as a 3D artist.
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Games and Movies: Blurring the Lines

Making-of | Intermediate | Expert

The convergence of two industries, through the lens of environmental storytelling.
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Hologate – How to get 5 million people into VR

Making-of | Introduction | Intermediate | Software Features | Business

HOLOGATE is the global market leader for high-end multiplayer virtual reality systems with currently more than 300 installations in 26 countries around the world.
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How I did 30 animated personal projects in 5 years while making money doing other stuff

Making-of | Introduction | Intermediate | Business

A talk about short film creation in cinema 4D and after effects with emphasis on toon shading, crazy transitions, the overall creative process and the combination of 3D and 2D techniques.
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“How the Grinch Stole Christmas“ : Artistic and technical challenges

Making-of | Introduction | Intermediate | Expert

In his talk, Fabien will show an overview about the artistic and technical challenges of this feature film project.
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Improving design, animation and dancing skills throughout production

Introduction | Intermediate | Expert

A talk about getting projects done and becoming a better artist in the process.
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Let’s Just All Go to the Same Room Every Day: Collaborative Creative Problem Solving on Toy Story 4

Making-of | Introduction | Intermediate | Expert

As a Sequence Lead on Toy Story 4, Francisco was part of a small team of artists that oversaw the technical and aesthetic goals of an entire sequence, including look development, optimization, debugging, and creative decision-making.
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Love, Death & Robots – From the Yogurt to the Robots

Making-of | Introduction | Intermediate | Expert

This talk would be about the journey of a small studio going througout the production of two episodes from Netflix's animated anthology Love, Death + Robots.
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Running a 3D/VR business in Asia

Introduction | Intermediate | Expert | Business

Cornel will share his experience of running a design business in Asia since 2006.
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Scientific Eyecandy – VFX for TV-Documentaries

Making-of | Introduction | Intermediate | Expert

When high-quality visualizations of scientific subjects are needed german animation studio renderbaron will get the job done.
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Studio Mals – Handcrafted eyecandy

Making-of | Introduction | Intermediate | Expert

A simple slideshow with only picture perfect cases can be very boring. Studio MALS prefer to show loads of behind the scenes and share insights about the making of process. This way they can really get to the bottom of their craft.
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The fairies of Carnival Row

Making-of | Introduction | Intermediate | Expert

Transforming rubber mold props to filigree 3D wings and extending a greenscreen set to a whole moon lit city.
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TVC Producer Crash Course – How to produce a TVC

Introduction | Intermediate | Business

This Producer Crash Course explains how to produce a TV Commercial.
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Unreal graphics optimization for standalone VR

Introduction | Intermediate | Expert

The recently added Vulkan support marks the beginning of a new era for Unreal high-end game graphics on standalone headsets such as the Oculus Go and Quest.
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Urban Realities – The creation of urban 3d sets

Making-of | Introduction | Intermediate

The visualization of city scapes, street sceneries or common elements in an urban environment for still renderings of as animation sets is one essential theme in art works or commercial areas.
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VFX in Control

Making-of | Introduction | Intermediate | Expert

This talk showcases the VFX used in the creation of the destructible world of Remedys Oldest House in CONTROL.
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What the f%#& is Production?

Introduction | Intermediate

Ever wondered what a Producer does all day? Yes? Well, me too! So, let’s get together and have a quick look behind-the-scenes of the world of “behind-the-scenes”.
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