Unreal graphics optimization for standalone VR

Introduction | Intermediate | Expert
animago AWARD & CONFERENCE 2019

The recently added Vulkan support marks the beginning of a new era for Unreal high-end game graphics on standalone headsets such as the Oculus Go and Quest.

Cornel will discuss the experiences, implications and practical considerations to optimize high-end VR graphics, expanding on his book “Unreal for Mobile and Standalone VR” (Apress, 2019).

Informationen zum Referenten:

Cornel Hillmann


Cornel runs a 3D visualization and VR development studio in Singapore and, since 2014, has been advocating B2B use cases for mobile and standalone VR headsets.