Unreal graphics optimization for standalone VR
Introduction | Intermediate | Expert
animago AWARD & CONFERENCE 2019
The recently added Vulkan support marks the beginning of a new era for Unreal high-end game graphics on standalone headsets such as the Oculus Go and Quest.
Cornel will discuss the experiences, implications and practical considerations to optimize high-end VR graphics, expanding on his book “Unreal for Mobile and Standalone VR” (Apress, 2019).
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