animago CONFERENCE 2016

3D ANIMATION & STILL | VISUAL EFFECTS | VISUALIZATION | DESIGN

This year for the first time at Munich´s Culture Center GASTEIG on 27/28 October 2016. As ever, the animago will bring together many international VFX luminaries and experts in animation & visualization, many of whom will give lectures on their current projects ranging from Hollywood blockbusters and elaborate ad spots to to industry visualizations and game designs.

 

 

Grab your Early Bird Ticket now and be part of our 20th animago AWARD-jubilee edition.

Contact for all ticket requirements: Vanessa Oswald, Phone: +49 (0) 89 89817-352

 

Program Preview Download

(current status, subjects to change, status: September 28, 2016)

Speakers 2016 - All lectures in English speaking language
Detlef Müller (Director Creation Technologies)  & Michael C. Müller (Manager Creation Technologies), adidas Group, , Topic: Digital Creation at Adidas – Virtual Product Lifecycle from Design to Production

Detlef Müller (Director Creation Technologies) & Michael C. Müller (Manager Creation Technologies)
adidas Group

Topic: Digital Creation at Adidas – Virtual Product Lifecycle from Design to Production

> Show more information

In 2007 adidas started to replace product images of all their 50.000 products from photography to virtually created images. After achieving this goal a few years later, adidas decided to introduce a complete virtual product end to end LifeCycle with a lot of benefits for their processes. Creating their own custom made 3D Design software and pipelines they are now in a stage to go live. Detlef Mueller and Michael C. Mueller will give you an introduction into the Digital Creation Processes at Adidas.

About the speakers:

Detlef Mueller has been working professionally in the area of 3D computer graphics for more than 20 years and 18 years of these for Adidas. After introducing the “Virtualisation” program, which had the goal to visualize all adidas products in 3D, he is now researching technologies and working on process optimisations to introduce a virtual product end to end LiveCycle.

Michael C. Mueller has been working in the Creative Industry for over 10 years now, with focus on Design, CGI and Photography. He has been working for Adidas for 5 years now. He is responsible for creating 3D quality standards of virtual apparel products used in Design, Marketing and Sales. So, an important part of his role is to work closely together with cross-functional teams across adidas to create and roll out the best 3D process and technology standards. The goal at the end of the line is to have the best adidas product.

> Open Website

Andrea Block & Christian Haas, LUXX Studios, CEOs, , Topic: “Manou the Swift” work in progress & VFX for Independence Day Resurgence

Andrea Block & Christian Haas
LUXX Studios
CEOs

Topic: “Manou the Swift” work in progress & VFX for Independence Day Resurgence

> Show more information

“Manou the Swift” is a family entertainment feature about two birds living in Nice in 1963. LUXX Studios features character and set design including Feather & Fur setups. Animated sequences from storyboard to final trailer of the movie which will be released in cinemas 2017 will be shown.

For Director Roland Emmerich LUXX Studios created a futuristic Washington with audience crowds of a hundred thousands, military planes steered by alien technology, the last retreat at Cayenne Mountain and President Whitmore’s arrival at area 51.

Speaker Information:

Latest Projects of Andrea Block and Christian Haas include Independence Day Resurgence, Grand Budapest Hotel, White House Down

> Open Website

Phil Cramer, Digital Domain, Head of Animation & Animation Director, , Topic: Animation on Major VFX films: Independence Day 2 vs. Pixels vs. Deadpool

Phil Cramer
Digital Domain
Head of Animation & Animation Director

Topic: Animation on Major VFX films: Independence Day 2 vs. Pixels vs. Deadpool

> Show more information

Phil Cramer (head of animation @ digital domain) will discuss 3 different approaches to animation in VFX. From the hoodini engine driven approach on Pixels, the FX driven animation on Independence Day 2 to the superhero approach of Deadpool. Please join a fun discussion of animation in VFX.

Speaker Information:

Phil started his animation career back in 2002 at the Richard Williams Master Classes in Denmark. He then graduated ‘cum laude’ at the Academy of Art University in San Francisco in 2005. Phil worked on many high profile projects such as Fast & Furious 8, Deadpool, Pixels, Avatar, Spiderman 3, X-Men Apocalypse, Beauty and the Beast, Eye in the sky, Rise of the Tomb Raider and many more. Right now he is the Head of Animation at Digital Domain.

> Open Website

Alex Sándor Rabb (Co-Founder & Managing Director) & Péter Svéd (Project Director), Digic Pictures, , Topic: The story of Digic Pictures via award winning CG cinematics

Alex Sándor Rabb (Co-Founder & Managing Director) & Péter Svéd (Project Director)
Digic Pictures

Topic: The story of Digic Pictures via award winning CG cinematics

> Show more information

In this presentation Digic's Co-founder and Managing Director Alex Rabb and Peter Sved, Digic's Project Director, will discuss how Digic has developed over the years both in terms of workflows and as a company overall, by taking a trip down memory lane, and re-visiting their animago-winning CG cinematics.

About the speakers:

Alex Rabb is founder / producer and managing director at Digic Pictures. After getting a degree as Programming Mathematician he worked as a programmer for a few years in Hungary. In 1996, Alex joined Digital Domain in the USA as a digital artist and contributed to several Hollywood blockbusters, including Titanic. Between 1998-2000 he was part of Square Pictures working on the Final Fantasy: The Spirits Within, the groundbreaking CG movie. From 2000-2002, Alex was overseeing movie productions as VFX producer, including Terminator 3: Rise of the Machines. In 2002 Alex founded Digic Pictures and since then produced more than 100 trailers/ shorts and in-game cinematics.

Peter Sved has been with Digic for over seven years, of which he's been the company's Project Director for the past four and a half years. With a strong background as a CG Generalist, his previous positions at Digic include working as Shot TD, Crowd TD, and Assistant Director. A lover of film-making and an Australian- Hungarian double citizen, Peter gained a Master’s degree in Animation from Australia's premiere film institute AFTRS in 2004, to go with his BSc in Computing. His credits include all Assassin’s Creed trailers produced at Digic, as well as other major franchises such as Mass Effect, Halo, Call of Duty, The Witcher, Uncharted, and most recently the CG feature-film Final Fantasy XV: Kingsglaive.

> Open Website

Dominic Tarolli & Matthias Buehler, Esri, Global Business Development 3d Geodesign & Founder vrbn, , Topic: Model Cities with the Tech Behind Independence Day: Resurgence

Dominic Tarolli & Matthias Buehler
Esri
Global Business Development 3d Geodesign & Founder vrbn

Topic: Model Cities with the Tech Behind Independence Day: Resurgence

> Show more information

Learn in this presentation how to model massive cities for feature films like Independence Day: Resurgence (IDR). In this session Dominik Tarolli, Director 3D Markets at Esri, will be joined by Matthias Buehler, owner of vrbn, former "Lead Environment Developer" at Scanline VFX, who was creating city models for IDR. He will talk about the shot based approach to high quality procedural film sets, explain how CityEngine was used to create the massive cities in IDR, and elaborate how the procedural modeling software CityEngine can be integrated into pre and post-production pipelines for efficient design and streamlined modeling of 3D city environments and digital sets.

Speaker Information:

Dominik is the Director for Global Business Development 3D Geodesign at Esri Inc. in Redlands (CA), where innovative 3D solutions for Esri’s customers are developed. He is instrumental in Esri's efforts for the entertainment industry and works with entertainment companies all over the world (Pixar, Double Negative, ILM, Dreamworks, Walt Disney Animation, etc.). Previous to that he was a co-founder of Procedural Inc., the creator of the modeling software for 3D urban environments CityEngine, which was acquired in 2011 by Esri.

After graduating from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, architectural visualization and has been part of the CityEngine development team for almost 5 years. He has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general. He has been the CityEngine Tech Support Lead and has hosted countless international presentations, workshops and trainings. In the field of 3D Urban Design, 3D Geodesign, 3D Facility Management and Master Planning, he has designed key workflows and pipelines. He was responsible for CityEngine services, consulting, training, procedural city modeling, custom CGA rule development and advanced visualization. At Scanline VFX, a high-end Visual Effects vendor, he worked on the creation of 3D landscapes and cities for the film 'Independence Day Resurgence'. Matthias founded vrbn (pronounced 'urban') as a consultancy and service provider to push procedural design and content creation technologies in multiple sectors, such as VFX, architecture, urban planning, 3DGIS and VR.

> Open Website

Thilo Ewers, PIXOMONDO, VFX Supervisor, , Topic: Of Monsters and Magic - Creating the World of the Shannara Chronicles

Thilo Ewers
PIXOMONDO
VFX Supervisor

Topic: Of Monsters and Magic - Creating the World of the Shannara Chronicles

> Show more information

Pixomondo's Thilo Ewers will give an insight on their visual effects for The Shannara Chronicles Season 1. Join us on a journey through the effects that helped bringing "The Four Lands" to life: from first character concepts to final creature shots, extensive environments and massive explosions.

Speaker Information:

Thilo Ewers studied at the Institute of Animation and Visual Effects of the Filmakademie Baden-Wuerttemberg and joined Pixomondo in 2008. He soon became part of Pixomondo’s Los Angeles Studio as Lead Environment Artist and later as Environment Supervisor. Returning to Pixomondo Stuttgart in 2012 he worked on the award winning TV series Game of Thrones for which he received an Emmy and a VES Award. As Pixomondo Stuttgart’s VFX Supervisor Thilo today leads a 60 artist crew. His film credits include: Ninja Assassin, 2012, Percy Jackson & the Olympians: The Lightning Thief, The Last Airbender, Suckerpunch, Fast Five, Super 8, Hugo, Red Tails, Beautiful Creatures, Oblivion, After Earth, The Physician, Iron Sky The Coming Race, Doktor Proktor's Fart Powder, Diplomatie and Furious 7. His TV credits include: Game of Thrones Season 2, Sleepy Hollow Season 1 and 2 and Shannara Chronicles Season 1.

Showreel PIXOMONDO 2015:

> Open Website

Matt Finke, , loop light GmbH, Managing Director, , Topic: Digital Production Tools & Workflows in Live Entertainment  & Live Presentation “Perspective Tracking in Realtime”

Matt Finke

loop light GmbH
Managing Director

Topic: Digital Production Tools & Workflows in Live Entertainment & Live Presentation “Perspective Tracking in Realtime”

> Show more information

This talk will focus on 3D & 2D digital production tools and high performance real time systems in live entertainment environments as well as videomapping and 3D warping workflows, digital production for live entertainment scenarios, uncompressed raw pixelflow and the importance of 3D perspectives - a passion for Z-Space. - Keynote session includes a real time mapping-tracking demonstration.

Speaker Information:

Matt founded loop light GmbH in 1994 after he completed his studies at the University of Marburg. Since 2008 he’s Managing Director of the company.

> Open Website

Glenn Frey, Maxon Computer, Product Marketing Specialist, , Topic: Cinema 4D R18 features

Glenn Frey
Maxon Computer
Product Marketing Specialist

Topic: Cinema 4D R18 features

> Show more information

Maxon's new release of Cinema 4D is one of the biggest releases in years and has something for everybody inside. Huge time savers as well as unrivalled features that are real game changers. Especially MoGraph users should watch this presentation since Maxon added so many features to this unmatched tool that this alone could fill a one hour presentation. We at Maxon are looking forward meeting you at the animago 2016 to answer all your Cinema 4D related questions.

About the speaker:

Coming from the creative side of the music business, Glenn Frey also always had a passion for drawing characters and 3D. When he gave Cinema 4D a try he instantly fell in love and in 2004, after only 3 month of studying the tools, he already worked as a freelancer for Maxon Computer, writing the quick start manual and giving workshops and presentations. In 2009 he became a solid member of the Maxon family and now after 7 years of great work and meeting great people, he still thinks that this was the best decision of his life.

> Open Website

Brandon Jarratt, Walt Disney Animation Studios, General TD, , Topic: The Art and Technology of Zoomania

Brandon Jarratt
Walt Disney Animation Studios
General TD

Topic: The Art and Technology of Zoomania

> Show more information

The world of Zoomania is as colorful and diverse as its animal citizens. Each part of the city had to be fully built out to provide the large urban scale required to tell the story. Using some of the tools and techniques from Big Hero 6, as well as new innovations, Walt Disney Animation Studios created a number of unique city districts with different architectural styles and street patterns to match the feel and climate of each district. We also had to address other enormous scale and technical challenges, like clothing over fur and working with many differently-sized animals. This talk will give an overview of the process and show some results that were featured in the film.

Speaker Information:

Brandon Jarratt works at Walt Disney Animation studios as a General TD. Amongst others he recently worked on films like Moana, Zoomania and Big Hero 6.

> Open Website

Luis Guggenberger, Industrial Light & Magic, Sr. Concept  Artist, , Topic: Concept design for Star Wars and more

Luis Guggenberger
Industrial Light & Magic
Sr. Concept Artist

Topic: Concept design for Star Wars and more

> Show more information

While technology is rapidly evolving, the fundamentals of visual storytelling are still the same. In my talk I will demonstrate how state of the art techniques have changed my approach to concept design, but also why in many cases the pencil is still the best choice. I will take you behind the scenes of Star Wars: The Force Awakens and explore the creative challenges in a galaxy far, far away....

About the Speaker:

Luis used to be Head of the Art Department at Trixter Film Gmbh before he became a Senior Concept Artist at Industrial Light & Magic. His latest projects include: Star Wars: The Force Awakens, Spectre, Iron Man 3, Captain America: The Winter Soldier, Avengers 1 & 2 and Independence Day: Resurgence

> Open Website

Adam Habib, Pixar Animation Studios, Lead Camera and Staging Artist, , Topic: The Audience’s Eye: Camera and Staging in Animated Filmmaking

Adam Habib
Pixar Animation Studios
Lead Camera and Staging Artist

Topic: The Audience’s Eye: Camera and Staging in Animated Filmmaking

> Show more information

Adam Habib, Lead Camera and Staging Artist from Pixar Animation Studios, and veteran of films such as Inside Out and Finding Dory, will discuss how cinematography is practiced—and why it matters—in animated filmmaking. Adam will share some of the challenges he and his teammates faced in taking audiences inside the human mind and under the sea, with work-in-progress examples and insights into the techniques and technology they used, including editorial workflow, camera motion capture, and visual structure planning.

Speaker Information:

Latest Projects of Adam Habib include Finding Dory, Inside Out and Monsters University

> Open Website

Ian Kirby, The Sequence Group, Founder and Creative Director, , Topic: Small companies, big projects: How a 15 person team creates animations for Disney, Marvel and Microsoft

Ian Kirby
The Sequence Group
Founder and Creative Director

Topic: Small companies
big projects: How a 15 person team creates animations for Disney
Marvel and Microsoft

> Show more information

While big name clients were once limited to bigger corporations, access to technology combined with true passion for creativity has levelled the playing field. Ian will discuss the challenges their team faces and the solutions they have worked into their pipeline.

About the speaker:

Ian’s latest projects include: Slack, Dallas Stars, Marvel: Avengers Alliance 2 Civil War, Bound, Contest of Champions, and Concord Pacific: The Arc

> Open Website

Sebastian Lauer, PIXOMONDO, Lead Asset TD, , Topic: Surfacing the Dragons for Game of Thrones

Sebastian Lauer
PIXOMONDO
Lead Asset TD

Topic: Surfacing the Dragons for Game of Thrones

> Show more information

Take a look behind the scenes at the creation of the ever-growing dragons for Game of Thrones. Lead Asset TD Sebastian Lauer discusses how the team at Pixomondo Frankfurt crafted the interaction between model, textures and shader to help create those photorealistic creatures. The presentation also looks at what lies beneath the surface, unveiling artistic and technical challenges and workflows.

Speaker Information:

Sebastian has a background in digital media and studied Virtual Design with main focus on Texture Painting at the University of Applied Sciences in Kaiserslautern. He joined the Pixomondo Stuttgart team in 2011 as a VFX Generalist and was part of the Oscar winning team for Hugo. He then spent three years at Pixomondo Frankfurt as Texturing and Look Development TD, where he was part of the Emmy winning team for Game of Thrones, before he left Germany to pursue the opportunity to work as Texturing TD at MPC, London. Sebastian returned to Pixomondo in 2015 as a Lead Texturing / LookDev TD, while also being proficient as a VFX Generalist with a focus on modeling, lookDev, lighting and rendering. Sebastian has contributed to many projects such as The Jungle Book, Batman v Superman: Dawn of Justice, Game of Thrones, The Amazing Spiderman, Fantastic Four, Terminator: Genisys, Hugo and The Physician.

> Open Website

Oliver Markowski, full.blown.images, Freelance CG Supervisor & VR Developer, , Topic: A practical guide to cloudrendering for small studios and freelancers

Oliver Markowski
full.blown.images
Freelance CG Supervisor & VR Developer

Topic: A practical guide to cloudrendering for small studios and freelancers

> Show more information

Oliver Markowski is going to present you a straightforward way to getting your company (or home office) connected to the Amazon Cloud. He will show all steps from setting up a VPN, creating machine images, syncing your files, setup of a free (opensource) rendermanager and finally submitting a render from VRay for Maya to the cloud.

Speaker Information:

Oliver Markowski is a freelancer with more than 13 years of experience in commercials, visual effects & automotive visualization and he is the vicechair of the Munich ACM SIGGRAPH chapter. He worked for companies like Scanline, Trixter, Pixomondo, Mackevision, RTT, Parasol Island and most recently Framestore Commercial London and RISE FX. At the moment he is focusing on the development of VR experiences.

> Open Website

Tom Morrison, Mr. X Inc., Lead Lighting Artist, , Topic: Take me to Valhalla:  A look into the VFX behind Vikings

Tom Morrison
Mr. X Inc.
Lead Lighting Artist

Topic: Take me to Valhalla: A look into the VFX behind Vikings

> Show more information

This year Mr. X is wrapping up post production on the 4th season of History Channels historical drama Vikings. We will be talking about the challenges and tasks required to take a modern day Irish countryside and transform it into a stunning Iron Age Norway (and France!). Focusing on the techniques and tools required to allow our small and mighty team of vfx artists the flexibility in designing and building anything from an entire pre-destroyed circa 850A.D. Paris, to animating and manipulating enormous open water ship battles.

Speaker Information:

Tom’s recent works include Vikings (seasons 3 and 4) 2016, The Strain (Seasons 1 and 2) 2015, Crimson Peak 2015, Pompeii 2014 and Robocop 2014

> Open Website

Michal Azarewicz & Olga Cyganiak, Platige Image, Marketing Manager, , Topic: The Deadliest Deadlines - the Thing about Cinematic Works at Platige

Michal Azarewicz & Olga Cyganiak
Platige Image
Marketing Manager

Topic: The Deadliest Deadlines - the Thing about Cinematic Works at Platige

> Show more information

In our fields of work, working with big clients and for the best titles requires not only great skills, a sharp mind and a dedicated team but it’s also all about a tasty coffee, efficient servers and having a reliable chiropractor. We’re going to present how Platige’s animation department managed to evolve from a service provider to a cinematic-creating partner meeting the deadliest deadlines.

Speaker Information:

Olga:

Olga is a japanologist, film theorist, promo materials producer and public speeches enthusiast. She joined Platige in 2012 and has since coordinated the company's rebranding. She also worked on multiple promo campaigns including projects like Ambition, The Old Axolotl or Godfire.

Michal:

From the start Michal has been attached to the Animation and VFX department at Platige. He worked on "Godfire: Rise of the Prometeus" – the first mobile game by Platige, and "Ambition" for the European Space Agency. He’s also responsible for media/PR relations of projects like polish Allegro: "The Old Axolotl" and "Polish Legends" - new versions of polish folk tales.

> Open Website

Constantin Seiler, ARRI Media, Product Manager, , Topic: ARRI Webgate - cloud service for video streaming, file management and collaborative work

Constantin Seiler
ARRI Media
Product Manager

Topic: ARRI Webgate - cloud service for video streaming
file management and collaborative work

> Show more information

ARRI Webgate is ARRI’s cloud service for video streaming, file management and collaborative work. The dailies of films like Resident Evil 6 and Hitman Agent 47 were distributed via Webgate. Apart from dailies projects, more and more companies in the production, editing, marketing sectors and industry are using the advantages offered by ARRI Webgate. Various user cases will demonstrate the functions of ARRI Webgate.

About the speaker:

After completing his studies in media technology at the University of Technology in Ilmenau, Constantin Seiler developed DCP mastering and the QC workflow at ARRI Film & TV in 2006. In that function, he was involved in the development of the ARRI Quality Control Players - a QC player for Digital Cinema Packages. In 2010, he moved to the Digital Intermediate Department where he became a Mastering Engineer for Image & Stereo-3D. There, he was responsible for color management as well as developing a stereo 3D workflow. He also did stereo sweetening and depth grading on films such as Wickie auf großer Fahrt (2011) and The Three Musketeers (2011). Constantin Seiler is Product Manager of ARRI Webgate’s Cloud Service since December 2014.

> Open Website

Jan Sladecko, Freelancer, , Topic: A breakdown of Motion Design Commercials

Jan Sladecko
Freelancer

Topic: A breakdown of Motion Design Commercials

> Show more information

In this presentation you will see a selection of Jan Sladecko‘s best commercial and TV works and get a closer look on how he created a few of them.

Speaker Information:

Jan Sladecko has over seven years of experience as a professional Motion Designer and VFX artist. Through his career, he tried a couple of different roles and collaborated with plenty of studios, having the chance to work alongside amazing people. Jan has moved on from working as a 2D compositor on feature through VFX supervisor on music videos to Motion Designer on high-profile commercials and TV Spots to get more space for creativity and freedom. Jan likes to combine everything he learnt so far and is not only following current trends.

> Open Website

Kevin Spruce, Framestore, Head of Animation, , Topic: Animating Creatures with Framestore

Kevin Spruce
Framestore
Head of Animation

Topic: Animating Creatures with Framestore

> Show more information

Kevin Spruce, Head of Animation at Framestore, will be diving into the world of animation at the Oscar-winning studio. A self-confessed 'creature house', the 'Framestore Zoo' includes cinematic legends such our beloved Paddington; Guardians of the Galaxy's straight-talking raccoon, Rocket., and the Magani Apes featured in newly-released summer blockbuster, The Legend of Tarzan.

> Open Website

Dirk Weinreich, AVID,  Solutions Specialist – Graphics and Video | Central Europe, , Topic: Avid Mastering VideoGraphics

Dirk Weinreich
AVID
Solutions Specialist – Graphics and Video | Central Europe

Topic: Avid Mastering VideoGraphics

> Show more information

Avid Graphic Authoring, -Control and Media Composer NLE integration

Dirk Weinreich, Solutions Specialist at Avid, looks back on years of experience in working on projects involving offline and high-end finishing systems, non-linear editing, graphics and visual effects. Working closely with some of the leading customers in the European animation and advertising industry he will deep dive into showcasing workflow examples of various types of state-of-the-art broadcast graphics applications. Create stunning visual content for news, elections, sports events, weather segments, business reports, and more using Avid 4Designer, Avid Maestro and Avid Media Composer.

> Open Website

Henning Westerwelle, INFECTED Postproduction, Managing Director, , Topic: Case Study: Mercedes Benz – Backstage - how we created a fully digital music concert

Henning Westerwelle
INFECTED Postproduction
Managing Director

Topic: Case Study: Mercedes Benz – Backstage - how we created a fully digital music concert

> Show more information

Henning Westerwelle presents the case study of the Mercedes Benz Sprinter "Backstage" production from a producer and VFX supervising perspective. A film that involved the work of all teams of Infected for quite a few months. INFECTED created an entire digitally produced music festival for Mercedes Benz - all in the form of a frozen moment, 1 long tracking shot, 1 minute. The presentation provides information and details about the creation and workflow of the production from beginning of the pitch, its pre-production, and the shoot until the final post production. It also gives an insight into the planning stages of the shoot ( locations etc.), 3D PreViz, concept art, set supervision, the development of in-house crowd simulation systems, tracking solutions, compositing challenges, final color correction and more.

Speaker Information:

Henning Westerwelle is the Managing Director of INFECTED Postproduction GmbH, in Hamburg. The close creative collaboration with its clients, along with the nonstop application and development of advanced digital techniques is what drives Westerwelle and his international team of 34 members every day´s passion. INFECTED has consequently become one of the largest and most relevant studios for VFX, motion graphics, animation and postproduction in the advertising industry in Germany. Its customers include, among others, Mercedes Benz, Audi, Porsche, Telekom, IKEA and ZDF.

Showreel:

> Open Website

Henrik Müller (Executive Producer) & Regina Welker (Creative Director), Woodblock, , Topic: From Idea to Design to Production – until Delivery

Henrik Müller (Executive Producer) & Regina Welker (Creative Director)
Woodblock

Topic: From Idea to Design to Production – until Delivery

> Show more information

How is a brief getting to a draft and how does it end up as a final film. In the process we anchor the idea in terms of feasibility. So content and dramatic structure engage perfectly with realization. Regina & Henrik will give an insight to the creative tasks at Woodblock to show the process from briefing to delivery.

Speaker Information:

Regina Welker was born in southern Germany in 1984. After first steps in the broadcast business she fell in love with creating animated worlds. Within her studies at the Baden-Württemberg Film Academy at the Institute of Animation (2005-2012) she developed her style and learned different animation techniques. After first commercial projects as a director and creative producer, she is now an integral part of Woodblock. With branded shorts for Playmobil she found a perfect middle ground between commercials and filmmaking.

Regina’s work stands out due to a strong storytelling aspect. Her images are clear, abstract and innocent but there is a deep soul in it. Animated film allows her to show a complex problem as a metaphorical but concrete character. The endless form of expressions, narrations and all different design styles is why animated film is the expression of choice of Regina.

Projects 2016 (selection)

- Playmobil Ghostbusters Teaser
- Playmobil branded short Princess
- Playmobil branded short History (Römer & Ägypter)
- Daimler Messefilm Future Vision

Henrik was born in Stuttgart in 1979. Always being fond of art and traditional print advertisement, he started his career as a graphic designer in Hamburg in 2000. After five years of experience, he studied Media Management combined with Journalistic Training at university. Enjoying a varied journey into film production, he joined one of Europe's largest production companies, Markenfilm, in 2008, as a Creative Producer, where he was in charge of the design department at INFECTED. During this time, he gained years of experience producing work for an impressive roster of clients, agencies and global brands such as Google, Telekom, Mercedes-Benz, Audi, BMW, Peugeot and Vodafone.

In 2015, Henrik finally joined the Woodblock family as Executive Producer, where he is responsible for new business, business strategies, bidding and advising on high-end VFX and design-driven projects.

> Open Website

Matthias Zabiegly, Aixsponza, Head of 3D, , Topic: Skipping the agency, projects where the studio decides what’s going to be done

Matthias Zabiegly
Aixsponza
Head of 3D

Topic: Skipping the agency
projects where the studio decides what’s going to be done

> Show more information

Taking a look at two projects done for Nike we can see what working directly for a client, without an agency in between, can do for a 3d studio. Spoiler: it can create a lot of problems you’ve never had before. On the other hand it can spark incredible creativity.

Speaker Information:

Matthias Zabiegly is a veteran 3d artist who has gathered more than ten years of industry experience. After finishing his academic career in London, UK with a Masters degree he ventured into the unsettled and pleasurable world of freelancing. Working for Animationsfabrik offices in Hamburg and Cologne he was doing shoals of fishes crowd simulations for the Little Polar Bear 2 feature film. Continuing to work for the big screen he went to pictorion DasWerk doing Til Schweigers “One Way”. This is also when he first had contact with the Broadcast industry working on commercials for Wrigleys, McDonalds or Volkswagen. Ending his freelance adventures he went to work fulltime at Aixsponza in 2006 where he has stayed ever since. As a 3d supervisor he was heading lots of bigger productions like Nike footwear spots or RedBull Formula1 edutainment animations. Works include on air designs for MTV, Viva or TVN, Television commercials for lots of international brands, Logo animations for Seat, Linde or ZDF and Automotive projects for BMW, Audi or Škoda. Matthias Zabiegly is currently working as Head-of-3d and Set Supervisor at Aixsponza GmbH, Munich / Germany.

Showreel:

> Open Website

Thomas Zauner, Scanline VFX GmbH, CEO, , Topic: Making Of “The Shallows”

Thomas Zauner
Scanline VFX GmbH
CEO

Topic: Making Of “The Shallows”

> Show more information

The Shallows is a 2016 American survival thriller film directed by Jaume Collet-Serra, written by Anthony Jaswinski and starring Blake Lively. In the film, a surfer gets stranded 200 yards from shore, and must use her wits and determination to survive a great white shark attack. The Shark is a fully animated CG Character, interacting with live-action footage, shot on outdoor locations and in a water-tank.

About the speaker:

Thomas‘ latest projects include amongst others 300, The Chronicles of Narnia – Prince Caspian, Iron Man, Hui Buh, The Avengers and Battleship.

> Open Website

 

animago LOCATION 2016

The animago AWARD & CONFERENCE takes place on 27/28 October 2016. New event location is Munich´s Culture Center GASTEIG in Germany.

 

 
 
 

Your contact for all questions regarding the

programme of the animago CONFERENCE 2015:

 

Thomas Gronert

T: +49 (0) 89 - 42 75 79 94

E: tgronert@missing-link-software.de

Detail, 28.09.16

Presented by:

DIGITAL PRODUCTION

Funded by:

Bavarian State Ministry for Economics and Media, Energy and Technology
Cultural Department of the City of Munich

Sponsors 2016:

Autodesk
AVID
Chaos Group
DELL
Esri
fayteq AG
Botschaft von Kanada
Maxon
NEC Display Solutions Europe
PNY Technologies Quadro GmbH
VOGELSÄNGER STUDIOS
Wacom