animago CONFERENCE 2015

KNOW-HOW, RECRUITING, CONNECTIONS

This two-day gathering is a high-profile event consisting of a conference and an open trade exhibition. The animago CONFERENCE brings together representatives of creative communities working in all digital fields. Leading experts showcase the latest high-end technologies and modern approaches (projects, productions, making-of films and much more) in presentation panels.

 

Current Program overview as PDF

(preliminary planning - subject to change)

Speakers 2015 - preliminary planning - subject to change
Dennis Albus, Shading & Rendering TD, Trixter Film, , Topic: Workflows of lighting, shading and rendering with Houdini/Mantra –  A look under the hood

Dennis Albus
Shading & Rendering TD
Trixter Film

Topic: Workflows of lighting
shading and rendering with Houdini/Mantra – A look under the hood

> Show more information

Houdini is well known for its capabilities to create stunning VFX for blockbuster movies. But it is not only a VFX and simulation tool. More and more studios are evaluating it for their lighting, shading and rendering needs. One reason for this is Mantra, Houdini’s fully integrated renderer. It is an underestimated powerhouse that can compete with any commercially available renderer on the market. This talk is not about drooling over beautiful images and animations. Any renderer can produce those. This is a look under the hood into the inner workings and workflows of lighting, shading and rendering in Houdini/Mantra and the benefits it has compared to third party solutions.

About the speaker

I am a Technical Director currently working and living in Munich, Germany. My main focus are the technical aspects of lighting, shading and rendering. Before discovering my love for 3D animation I worked as a web and print designer at a local IT company for about 5 years. They encouraged me to dismiss my studies of physics and continue nurturing my design skills and make it my fulltime profession.

After finishing my studies as Bachelor of Arts in Media Production in 2009 I co-founded “wecandance Animation Studio” where I worked for almost 5 years as a Technical Director and 3D Generalist.

Since the beginning of 2014 I had been working at Topalsson GmbH as a Houdini TD focused on developing pipeline solutions for lighting, shading and rendering. Currently I am the Shading & Rendering TD at Trixter Munich maintaining and extending the Katana/Arnold Rendering Pipeline and the Houdini FX Pipeline.

> Open Website

Job Roggeveen / Joris Oprins / Marieke Blaauw, , Topic: Creating the Oscar nominated short “A Single Life” and more

Job Roggeveen / Joris Oprins / Marieke Blaauw

Topic: Creating the Oscar nominated short “A Single Life” and more

> Show more information

Job, Joris & Marieke will talk about how they made their Oscar nominated film “A Single Life” and their new 10 minute short (“Otto”). They will also show other projects like music videos and promotional films.

About the speaker:

Job Roggeveen, Joris Oprins and Marieke Blaauw got to know each other during her studies at the Design Academy in Eindhoven. The founded the studio “Job, Joris and Marieke” in 2007, which produces until today animation projects in an own individual style. Latest projects are “Mute” and “A Single Life”.

> Open Website

Kyle Balda, Illumination Mac Guff, France , , Topic: Finding the Character of the Minions

Kyle Balda
Illumination Mac Guff
France

Topic: Finding the Character of the Minions

> Show more information

The “Despicable Me” franchise has brought light on the adorable yellow creatures that serve Gru. The chemical reaction between the audience and these characters has called them to center stage in their very own spin-off. Kyle Balda will offer highlights on the feature film “Minions” and explain how they developed three distinct characters out of a multitude of similar creatures.

About the speaker:

Kyle Balda has been working in feature character animation for over 20 years, most notably with Illumination Entertainment and Pixar Animation Studios. He began his career in early 90’s as a student at CalArts (California Institute of the Arts) and soon after joined the crew of Industrial Light and Magic where he animated on such films as “The Mask” (1994), “Mars Attacks!” (1996) and worked as supervising animator on “Jumanji” (1995). After animating the Grim Reaper for Peter Jackson's “The Frightners” (1996) at Weta Digital in New Zealand, Kyle returned to California to work at Pixar on “A Bug's Life” (1998), “Monsters, Inc.” (2001) and as directing animator of “Toy Story 2” (1999). Following a number of years conducting 3D animation masterclasses at renowned European and Asian film schools and directing short form animation projects, Balda returned to feature production in Paris as the head of layout for Illumination’s “Despicable Me” (2010) followed by co-directing “The Lorax” (2012). Balda has since directed a number of short films for Illumination and recently directing “Minions” alongside Pierre Coffin.

Illumination Mac Guff – Showreel 2015

> Open Website

Laurie Brugger, Head of Rigging, Framestore, , Topic: Paddington: Building the Bear

Laurie Brugger
Head of Rigging
Framestore

Topic: Paddington: Building the Bear

> Show more information

We will look at how Paddington's design was adapted for the film from his many illustrative incarnations. We will see an overview of Framestore's work on Paddington, from the sparkle of Paddington's eyes to the wobble of his Aunt Lucy's belly.

About the speaker:

Laurie Brugger is Head of Rigging at Framestore, where she recently led the rigging on characters such as Paddington in his big screen debut and Rocket Raccoon in “Guardians of the Galaxy”. In almost a decade at Framestore she has lent her skills to a litany of award winning projects, including “Gravity” and “Harry Potter and the Deathly Hallows Part 1”.

> Open Website

Nils Calles, v-cut creative-visions Media Agency, , Topic: Adobe CC 2015 – Improve your workflow – but don't forget to rock'n'roll!

Nils Calles
v-cut creative-visions Media Agency

Topic: Adobe CC 2015 – Improve your workflow – but don't forget to rock'n'roll!

> Show more information

Introduced by some live Rock'n'Roll, Nils will show a trailer project to explain workflow, tips and tricks mainly in Adobe CC 2015. He will also talk about organizing projects, working with plugins like Element 3D or Mettle Skybox and producing and publishing 360 degree video.

About the speaker:

For more than 20 years Nils Calles has been working worldwide in the broadcast and postproduction business. He has been editing on big sports events like Olympic Games 2004 in Athens, Formula 1, Ski Worldcup, Soccer Bundesliga/Worldcup/Champions League and many more.

He is also on site editor at big company events for SAP and HP.

His media agency v-cut creative-visions is based in Musikpark 2 in Mannheim in the new creative area Jungbusch. Since 2009 he is running crative-visions.tv, a technology website for digital artists, where he shares his knowledge and experience.

In his career he got in touch with any kind of editing units, starting with the huge 1' Bosch BCN51 tape recorders. Today he is editing on Final Cut Pro and Avid in broadcast environments. But for his own projects he moved to Adobe Creative Cloud, mainly Premiere Pro, After Effects, Audition and Photoshop.

As he is also a sound engineer and musician and produces the music for his client projects himself and he will bring his guitar to animago.

> Open Website

Nils Camin, Wooga, Senior Artist, , Topic:

Nils Camin
Wooga
Senior Artist

Topic: "Same same – but different”. Visual Development for Casual Mobile Games

> Show more information

In 2015 revenues from mobile games will surpass console games for the first time. The massive growth in the last years have helped mobile games becoming a relevant entertainment medium besides film and music. It’s a rough business where many projects get cancelled even before seeing the light of day. With a huge variety of different genres, the scope for art styles, themes and stories is huge. This talk will outline the process of creating an art concept for a new mobile game from the initial idea to a global launch and beyond. Furthermore it will show how powerful story, theme and unique IP is in mobile game prototypes.

About the speaker

Nils is Senior Artist at the Berlin based Mobile Games developer Wooga. Soon after joining the company in 2011 he became part of the “Diamond Dash” mobile team, Wooga’s first game that got massive on mobile devices with about 113 million downloads worldwide. Since then he has worked on various projects. He loves sketching and exploring new directions a lot, which makes his actual position as art lead the perfect fit, where he is responsible for the art direction of one of Wooga’s new and unpublished games.

> Open Website

Gareth Cowen, The Third Floor, Previs Artist Lead/Supervisor, , Topic: Fix it in Pre: How productions use previs and the role that The Third Floor plays

Gareth Cowen
The Third Floor
Previs Artist Lead/Supervisor

Topic: Fix it in Pre: How productions use previs and the role that The Third Floor plays

> Show more information

Starting with a brief overview of The Third Floor’s history, Gareth will discuss the approach The Third Floor takes towards previs and how it integrates into the greater production. He will also look at how projects depend so much on previs to accomplish such complex and ambitious films.

About the speaker:

Since co-creating and directing his internationally recognised short film “Burley!”, Gareth has gone on to work directly with George Miller (“Happy Feet 2” and “Mad Max: Fury Road”), specialising in both live-action-previs and animation-layout. In his time at The Third Floor London he has been relied upon to build and supervise complex sequences ranging from action, drama and musicals. He thrives when working with Directors and Editorial to build engaging and sophisticated sequences that help plan for the shoot and inform story development.

> Open Website

Tonio Freitag, Pixomondo Stuttgart, Head of 3D, , Topic: To the center of the Hollow Earth and back, the VFX of the teaser for “Iron Sky: The Coming Race”

Tonio Freitag
Pixomondo Stuttgart
Head of 3D

Topic: To the center of the Hollow Earth and back
the VFX of the teaser for “Iron Sky: The Coming Race”

> Show more information

Pixomondo is right in the middle of preproduction for the sequel of the indie hit “Iron Sky”. To kick off the crowdfunding campaign for “Iron Sky: The Coming Race”, a 3 minute teaser was produced that was, besides the actors, almost entirely full CG. Tonio Freitag will show how this was achieved with a limited budget from previz to final shot.

About the speaker

Tonio Freitag was born in 1979 and has studied at Filmakademie Baden-Württemberg in Ludwigsburg. He joined Pixomondo in 2009 and is now Head of 3D at Pixomondo’s Stuttgart office. His work credits include “Only Lovers Left Alive” and “Furious 7” and he has recently completed work on Steven Spielberg’s upcoming Cold War thriller “Bridge of Spies”.

> Open Website

Glenn Frey, Product Marketing Specialist, Maxon Computer GmbH, , Topic: Cinema 4D Autorigger and CMotion – character rigging and animation for everyone

Glenn Frey
Product Marketing Specialist
Maxon Computer GmbH

Topic: Cinema 4D Autorigger and CMotion – character rigging and animation for everyone

> Show more information

In this presentation we will show you how the Cinema 4D character tools work and how easy it is to setup and animate a character in Cinema 4D. You will learn that we've reached a point where especially character rigging is no longer a tool only for professional artists but for everyone interested in 3D. Easily explained and easy to learn. If you are just a little bit into character rigging, we are convinced that after the presentation you will feel the urgent desire to download the demo version of Cinema 4D and try it for yourself.

> Open Website

Florian Friedmann, Pixomondo Frankfurt, Animation TD, , Topic: Creating the dragons of “Game of Thrones”

Florian Friedmann
Pixomondo Frankfurt
Animation TD

Topic: Creating the dragons of “Game of Thrones”

> Show more information

The presentation will guide the audience through Pixomondo’s VFX work on HBO’s hit TV show “Game of Thrones”, based on George R. R. Martin’s books, and will give an inside view of the creative process that brought the dragons to life. Starting from the design of the creatures and the digital creation to the final combination with the filmed actors.

About the speaker:

Florian Friedmann was born in 1981 in a little village in the south of Germany called Jockgrim. Studying communication design in Mannheim at the University of Applied Sciences his final year project was a 3D short which set him on his course. In 2009 Florian started as a 3D-generalist intern at Pixomondo Stuttgart, but within the same year he moved to Pixomondo Frankfurt to focus on character-animation. Florian has worked on several feature films such as “Super 8”, “Hugo Cabret”, “The Amazing Spider-Man”, “Star Trek into Darkness” and “The Hunger Games” among others. He has been widely acclaimed for his character animation work on “Game of Thrones”. In his fourth season on the show Florian is the show’s animation TD for Pixomondo. In 2013 he has won a VES award for "Outstanding Animated Character in a Broadcast Program or Commercial” and he has been awarded both at 2012 and 2013 Primetime Emmy Awards for his work on “Game of Thrones”.

> Open Website

Florian Gellinger, RISE | Visual Effects Studios, VFX Supervisor, , Topic: How the Gang from R.I.S.E. helped Guy Ritchie's “The Man from U.N.C.L.E.”

Florian Gellinger
RISE | Visual Effects Studios
VFX Supervisor

Topic: How the Gang from R.I.S.E. helped Guy Ritchie's “The Man from U.N.C.L.E.”

> Show more information

Guy Ritchie's stylish spy movie “The Man from U.N.C.L.E.” kicks off with a high speed car chase through the streets of East Berlin in 1963. While there are few problems associated with shooting an engaging car chase - there are plenty when it's supposed to be in a city that doesn't look anything like it did in the 60s. Shooting in London and making it look like Berlin suddenly made a whole lot of sense...

About the speaker

Florian Gellinger founded RISE eight years ago with three friends and has lead VFX teams on shows like „Avengers – Age of Ultron“, „Iron Man 3“, „Cloud Atlas“, „The Book Thief“, „Captain America 1 + 2“, „Harry Potter 7“ , „Guardians of the Galaxy“, „The Man from U.N.C.L.E.“ and many more.

> Open Website

Alex Horst, Product Specialist, Autodesk, , Topic: Procedural workflows with 3ds Max 2016

Alex Horst
Product Specialist
Autodesk

Topic: Procedural workflows with 3ds Max 2016

> Show more information

Get to know procedural workflows by introducing the all new MCG “Max Creation Graph” and animation offsets.

About the speaker

Short CV: Alex’s extensive experience with 3ds Max dates right the way back to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers mainly in the games and design visualisation industry. Along the way he has produced real-time projects for Volkswagen, event agencies and medical institutes. Today Alex focuses on the optimal use of 3ds Max and Autodesk Media & Entertainment software. He supports companies to optimize their creative processes and helps to get the best out of the Autodesk solutions.

> Open Website

Robert Hranitzky, Creative Director (Motion Graphics), Germany, , Topic: Survival Kit: How to Succeed as a Freelance Designer

Robert Hranitzky
Creative Director (Motion Graphics)
Germany

Topic: Survival Kit: How to Succeed as a Freelance Designer

> Show more information

In times when art is just one mouse click away, how do you set yourself apart as a designer? “With creativity, craftsmanship, and communication,” says Creative Director Robert Hranitzky. Join Robert’s fresh presentation and collect indispensable truths and tips for your career – when it comes to managing your finances, maintaining your website, polishing your demo reel, or being in touch with your audience and clients. Take a look behind the scenes at some of Robert’s latest motion graphics projects and learn from the expert what it takes to succeed with your art!

About the speaker

Robert is a freelance designer based in Munich, Germany, with a strong focus on motion graphics design, animation and art direction for a wide range of projects from showroom trailers to film projects and opening titles. Passion and enthusiasm drive him to create beautiful imagery and animation in every project. No matter if it’s live action, 2D or 3D animation – or everything combined. He has worked with clients such Wacom, Adobe, Elgato, Mammut, Audi, BMW, Adobe, Carl Zeiss, Rohde & Schwarz, Nemetschek, Maxon, Apple etc.

Besides working as a creative he also shares his knowledge and experience as a frequent speaker on many shows and conferences around the world.

> Open Website

Matthias Menz, Lighting Supervisor, Weta Digital Ltd., New Zealand, , Topic: The Art of Lighting, Principles of classic Cinematography in digital Filmmaking

Matthias Menz
Lighting Supervisor
Weta Digital Ltd.
New Zealand

Topic: The Art of Lighting
Principles of classic Cinematography in digital Filmmaking

> Show more information

Live Action Film Lighting – and its limitations – have created a certain "cinematic" quality that many known Directors are used to.

While the computer doesn’t know about any of those qualities or limitations and everything is pretty much possible, directors like Steven Spielberg, James Cameron and Peter Jackson react much more positively when the lighting is similar to the classical cinematography lighting.

In this presentation Matthias will present Weta's approach to the art and craft of CGI lighting to bring the mystery and adventure of such films as “Avatar”, “The Adventures of Tintin”, “Rise” & “Dawn of the Planet of the Apes” and “The Hobbit: Battle of the Five Armies” to life. All of which had very positive Director feedback and approvals.

About the speaker:

Matthias Menz joined Weta Digital’s Lighting Team 14 years ago for “Lord of the Rings”. His jobs varied as full time Lighter, Lighting and Sequence Supervisor, DFX and VFX Supervisor. In 2004, he won a VES award for his Gollum Lighting work on “The Return of the King”. Some other projects he was part of were “Iron Man 3”, “The Hobbit”, “The Adventures of Tintin”, “Avatar”, “King Kong”, and the three “The Lord of the Rings”.

> Open Website

Mathias Möhl, mamoworld, Germany, , Topic: Priceless After Effects Scripts

Mathias Möhl
mamoworld
Germany

Topic: Priceless After Effects Scripts

> Show more information

The community around Adobe After Effects has created an huge amount of scripts and other little tools to simplify and speed up your work with After Effects. But the more of them show up, the harder it is to separate the wheat from the chaff. In this session Mathias shows his favorite little helpers – some developed by him and some by other authors.

And the best part of it: All scripts shown in this session are either “name your own price” or free!

About the speaker:

Mathias is a cofounder of mamoworld and is known for the tools and tutorials he develops for the motion graphics and visual effects industry. He developed popular extensions for Adobe After Effects like iExpressions, MochaImport+, Auto Lip-Sync, Beat Assistant, Cineware proxy and Orient World.

On mamoworld.com, Mathias has published more than 100 free After Effects and Nuke tutorials. Some of his tutorials where also published by Creative Cow, Red Giant, Imagineer Systems, SternFX.com and Motionworks.net.

Mathias studied computer science and worked in his diploma thesis on formal grammars that allow computers to understand the grammatical structure of natural language sentences. During his Ph.D. he worked in the field of bioinformatics where he developed algorithms that assist biologists in the structure prediction and comparison of certain molecules. During and after the work on his Ph.D. thesis “Dynamic Programming based RNA Pseudoknot Alignment” which got the top rating “summa cum laude” he published more than 15 articles in international, scientific conferences and journals.

> Open Website

Daniel Moller, The Mill, CG Lead, , Topic: Making the unbelievable, believable: A case study of Audi “Birth”

Daniel Moller
The Mill
CG Lead

Topic: Making the unbelievable
believable: A case study of Audi “Birth”

> Show more information

Take a look behind the scenes at the ground breaking and visually striking 100% CG commercial for Audi “Birth”. The multi-award winning 110 second photo-real film was created by Mill+ in collaboration with BBH from initial concept to final creation and directed by in-house Mill+ director Andrew Proctor. CG Lead Daniel Moller discusses how a team of VFX artists carefully crafted two cars and a futuristic environment entirely in CG over the course of just nine weeks to help create a powerful, mechanical and organic spot.

About the speaker:

Daniel Moller is a CG Lead in The Mill’s London studio and has been a part of the 3D VFX team since January 2014. As a Lead Artist, he focuses primarily on Look Development; to help define and implement the overall style of project.

Some of his most recent projects include leading the 3D work on the Cannes Lions award winning fully CG commercial for Audi “Birth”, Jaguar’s “The Lab” and the “2014 World Cup” spot for Mercedes.

Daniel was also the CG Lead for the London team on Chanel No. 5’s “You’re The One That I Want” working closely with The Mill’s New York studio. Directed by Baz Luhrmann and featuring the supermodel Gisele, he lead the creation of set extensions and fantasy water simulations.

Prior to relocating to London to work at The Mill, Dan spent 12 years working in Australia as the Head of Animation & Games at Qantm College, Perth.

Daniel is also a regular guest lecturer at The Animation Workshop in Denmark.

> Open Website

Matthew Luhn, Pixar Animation Studios, USA, , Topic: The Art of Story

Matthew Luhn
Pixar Animation Studios
USA

Topic: The Art of Story

> Show more information

As one of the original story creators at Pixar Animation Studios, Matthew Luhn has heard thousands of great ideas over the last twenty years. Why do some of these ideas make great movies, while others don’t make the cut? The answer: the best Innovators and Directors have a process that focuses their team’s creativity into not only creating great ideas but also creating an environment that inspires and sustains creativity. In Matthew’s keynote presentation, you’ll learn to:

  • Harness the power of innovation
  • Inspire colleagues to embrace the possibility of new ideas
  • Create a culture that encourages and nurtures new ideas
  • Achieve effect group brainstorming by using the “Yes and ...” principle
  • Embrace fear and failing as a necessary part of the creative process
  • Overcome creative blocks

About the speaker:

Matthew Luhn began his career at Pixar Animation Studios in 1992 as an Animator on the very first CG movie, "Toy Story". Since that time, Matthew has worked as a Story Artist on "Toy Story 2" "Monsters Inc.", "Finding Nemo", "Cars", "Ratatouille", "UP", "Toy Story 3", and "Monsters University". Currently he is working on films in development at Pixar.

Prior to Pixar, Matthew attended the CalArts (California Institute of the Arts), and would later be hired as an Animator on "The Simpsons". Matthew grew up in the San Francisco Bay Area, where his family has owned and operated "Jeffrey's Toys" toy stores for over three generations.

Along with working at Pixar, Matthew teaches story masterclasses and story workshops all around the world to directors, filmmakers, artists, screenwriters, animators, storyboard artists, and business professionals. His attendees include Apple, Disney, Microsoft, Sony, and many others.

> Open Website

Polynoid/Woodblock, Germany, , Topic: The Office: One week @ Polynoid/Woodblock

Polynoid/Woodblock
Germany

Topic: The Office: One week @ Polynoid/Woodblock

> Show more information

We’re giving an insight into how things roll at Polynoid/Woodblock in Berlin by documenting how a typical work week looks like, including current production, pitching/bidding, communication in and outside the studio as well as our “work/life balance”.

About the speakers:

The Polynoid directors Fabian Pross (pit@woodblock.tv), Csaba Letay, Jan Bitzer and Tom Weber will be the speakers of this session.

About Polynoid/WOODBLOCK

WOODBLOCK is a production company & studio for animated content. Founded by award winning and Emmy nominated directing team Polynoid, WOODBLOCK has its home base in Berlin with additional offices in Munich and Stuttgart. We create and produce commercials and independent short films, game trailers, corporate content and music videos.

With our international roster of directors, we offer a broad range of unique styles and techniques. Our quality standards are on the highest international level and our team repeatedly won some of the most important awards in the animation world. Those awards include SIGGRAPH, VES AWARDS, ANIMAGO or ARS ELECTRONICA.

WOODBLOCK’s client base include Nike, Axe, Microsoft, Ubisoft, Volkswagen, BMW, Greenpeace and many others.

HISTORY / PEOPLE

WOODBLOCK is fully owned and run by the original Polynoid team. Polynoid started working together in 2006 on their first short film “458nm” about two biomechanical snails making love. Luckily the film was a big success at festivals and among others brought in a Jury Award at SIGGRAPH and a Golden Nica at Ars Electronica. Afterwards Polynoid worked on a couple of more shorts with the most successful one being ‘Loom’ in which a moth gets consumed by a spider. The Film was Oscar longlisted, won Best in Show at SIGGRAPH and lots of other prices. It was shown at hundreds of festivals and has more than a million views on the web.

Based on the success of this artistic work, Polynoid started to work more and more on commercial projects. Through strong partnerships with Passion Pictures and Blacklist, bigger projects started coming in and the originally 5 person team slowly developed into a fully equipped animation studio. To keep the Polynoid brand true to its style and creative spirit, the next logical step for the team was the foundation of WOODBLOCK. Since then WOODBLOCK has realised projects with some of the biggest and most exciting brands and franchises. With our outstanding expertise in animation we help our clients and partners on every project to create exceptional media content that leaves a lasting impression.

> Open Website

Marko Post, FrostFX, CEO, , Topic: Digital Liquids: Aesthetics of liquid simulations

Marko Post
FrostFX
CEO

Topic: Digital Liquids: Aesthetics of liquid simulations

> Show more information
Roland Reyer, Solutions Engineer, Autodesk, , Topic: Maya 2016 Extension 1

Roland Reyer
Solutions Engineer
Autodesk

Topic: Maya 2016 Extension 1

> Show more information

Maya® 2016 software is full of new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel, Maya 2016 uses more computer resources to help accelerate animation performance.

In this presentation you will see the new features and enhancements in Maya 2016 Extension 1. New color calculation nodes let you manipulate textures for shader creation. The new vector graphic (SVG) support and the 3D Type tool create easily editable, nondestructive, multiline, deformable logos and text.

About the speaker:

Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk M&E. In his role as an application specialist he tested, showcased and trained Maya from its very first version. With over 20 years product and market experience, Roland now works at Autodesk as a Solutions Engineer for Maya, Mudbox, and Motionbuilder throughout Europe.

> Open Website

Tom Schirdewahn, CEO & Head of Animation, MovieBrats Studios, , Topic:

Tom Schirdewahn
CEO & Head of Animation
MovieBrats Studios

Topic: "Marui" – commercial work for the japanese market

> Show more information

“Let's go to town, it makes you happy" – With a cheerfully happy 3D animated TVC for Japanese retailer OIOI Marui, Berlin-based MovieBrats Studios brought some European flavor onto TV screens in the land of the rising sun. Over the better part of 4 months MovieBrats Studios handled all things 3D from art direction through animatic, characters, lighting/shading to final comp in its second collaboration with Koo-ki Japan. The ad was directed by Tatsushi Momen and Vito LaManna with art direction by Tom Schirdewahn who will be showing bits and blobs from the production and provide insight into the experience of working with a client from such a distinct and different culture.

About the speaker:

Tom Schirdewahn is co-founder and managing director of MovieBrats Studios, an animation & visual fx studio in the heart of Berlin. As Head of Animation he supervises all things 2D and 3D animation, ranging from commercials for the advertising industry to creature animation work for feature films and TV. MovieBrats Studios has provided visual effects and look development for a number of independent movies as well as selected TV movies. Tom has served as director and animation director on the multi award-winning animated short “The Little Red Paper Ship” and most recently a 2D animated short for German lifestyle manufacturer Montblanc's 2015 christmas campaign.

> Open Website

Mate Steinforth, Sehsucht Berlin, Partner/Exec. Creative Director, , Topic: Pioneering through images – Sehsucht’s world/universe

Mate Steinforth
Sehsucht Berlin
Partner/Exec. Creative Director

Topic: Pioneering through images – Sehsucht’s world/universe

> Show more information

The next iteration of Sehsucht. We channel the energy of a city that’s constantly re-imagining itself into every aspect of our work, to transform thoughts and ideas into richly textured landscapes that reflect the boundless energy and imagination that surrounds us.

About the speaker

A few years ago, Mate operated as Art Director in the graphic studio Juan Dela Mata in Madrid. His next stop was New York where he worked for the production company PSYOP. 5 years later Mate moved back to Germany to head up the Berlin branch of the motion design and animation Label SEHSUCHT. He holds the Diploma graphic design from the University of Applied Arts Hildesheim and University of Madrid. Being a Creative means always trying to spend time on collaborative projects (recent Faux Images) next to the main projects like VW, Nike, MTV… After spending 12 hours in front of the computer at work, he likes to spend 12 more hours in front of the computer at home.

> Open Website

Sheldon Stopsack, The Moving Picture Company (MPC), England, , Topic: MPC present: Bringing Arnold “back” for “Terminator: Genisys”

Sheldon Stopsack
The Moving Picture Company (MPC)
England

Topic: MPC present: Bringing Arnold “back” for “Terminator: Genisys”

> Show more information

Sheldon Stopsack, VFX Supervisor at MPC, will showcase his team’s work on “Terminator Genisys”. MPC completed more than 200 shots for “Terminator: Genisys”. Working closely with Production VFX Supervisor Janek Sirrs and VFX Producer Shari Hanson, the team’s work included recreating a “young Arnold” T-800 digital character, Endoskeletons, an explosive battle at LAX, various CG set extensions and FX work.

The biggest challenge for MPC’s team was the creation of the iconic 1984 Arnold digital character, for a 1-1 recreation of scenes from the original “Terminator” movie and a brutal showdown between young and old at the LA Observatory.

About the speaker:

Sheldon joined MPC in 2007 as Lighting TD working on “The Chronicles of Narnia: Prince Caspian” and “Harry Potter and the Half-Blood Prince”. Proving himself to be a key member of the Lighting department, Sheldon soon moved on to Lead Look Development TD for shows including “Robin Hood”, “Harry Potter and the Deathly Hallows: Part 1” and “The Chronicles of Narnia: The Voyage of the Dawn Treader” and then on to be Head of Department for Lighting. Sheldon became CG Supervisor in 2012 and led 3D teams on a long list of high profile films including “Dark Shadows”, “Total Recall”, “Skyfall”, “The Lone Ranger” and “X-Men: Days of Future Past”.

MPC Showreel 2015:

> Open Website

Dominik Tarolli, Esri (Director) and, Simon Schubiger (University of Applied Sciences Northwestern Switzerland), , Topic: Hacking 3D Cities with the Tech behind Baymax’s San Fransokyo

Dominik Tarolli
Esri (Director) and
Simon Schubiger (University of Applied Sciences Northwestern Switzerland)

Topic: Hacking 3D Cities with the Tech behind Baymax’s San Fransokyo

> Show more information

Creating 3D cities and urban environments is a difficult modeling and production task. In this session we will present how the procedural 3D modeling software Esri CityEngine can be successfully integrated into production pipelines for the efficient design and streamlined creation of cities for open world games and cityscapes in movies

About the speakers:

Dominik is the Director for Global Business Development 3D Geodesign at Esri Inc. in Redlands (CA), where innovative 3D solutions for Esri's customers are developed. He is instrumental in Esri's efforts for the entertainment industry and works with entertainment companies all over the world (Pixar, Double Negative, ILM, Dreamworks, etc.). Previous he was a co-founder of Procedural Inc., the maker of the modeling software for 3D urban environments CityEngine, which was acquired in 2011 by Esri.

Simon is teaching computer graphics and game design at the University of Applied Sciences Northwestern Switzerland (FHNW) and was the former head of software development at Esri R&D center in Zurich, Switzerland. He is co-founder of the ETH spin-off company Procedural Inc, acquired 2011 by Esri Inc. Previously he was lecturing mobile system architectures at ETH Zurich, worked for Swisscom Innovations, and as an associate researcher of the Pervasive and Artificial Intelligence group at the University of Fribourg.

> Open Website

Simon Thomas, Mikros Image, co Head Animation / Creative Director, , Topic: “Asterix: The Mansion of the Gods”

Simon Thomas
Mikros Image
co Head Animation / Creative Director

Topic: “Asterix: The Mansion of the Gods”

> Show more information

The presentation will start with an in depth making of on “Asterix: The Mansion of the Gods”, unveiling the artistic challenges and technical pitfalls to be tackled when producing a first animated feature. This experience will then be put into a larger perspective to explain Mikros roadmap for developing an integrated studio able to produce several films over multi-site operations.

About the speaker

Simon Thomas is the co-director of the newly established feature animation division at Mikros Image in Paris.

After graduating from SupInfoCom (France), he started his career in 1997 as a CGI artist for visual effects studios in Paris, before exercising his craft in London for over 10 years. Simon started work as VFX supervisor at MPC from 2005, and subsequently established himself as an independent VFX supervisor, earning several awards (BAFTA, VES, RTS) along the way.

He returned to Paris to supervise “The Lorax” for Illumination Mac Guff in 2010 and joined Mikros Image in 2012 as film supervisor for the animated feature “Asterix: The Mansions of the Gods”, released in 2014.

> Open Website

Antti Kulmala (CEO/Producer), Samuli Torssonen (Visual Effects Supervisor), Troll VFX, , Topic: Under The Iron Sky

Antti Kulmala (CEO/Producer)
Samuli Torssonen (Visual Effects Supervisor)
Troll VFX

Topic: Under The Iron Sky

> Show more information

The team will give a brief story about Troll VFX – who they are and what they do and how they get started. After playing our showreel Samuli Torssonen will lead the audience to the wonderful world of “Iron Sky” and the making of the movie, telling the unique way to finance the movie and how a small team managed to do a massive project.

> Open Website

Nicolas Trout, Mikros Image, co Head Animation / Executive Producer, , Topic: “Asterix: The Mansions of the Gods”

Nicolas Trout
Mikros Image
co Head Animation / Executive Producer

Topic: “Asterix: The Mansions of the Gods”

> Show more information

The presentation will start with an in depth making of on “Asterix: The Mansions of the Gods”, unveiling the artistic challenges and technical pitfalls to be tackled when producing a first animated feature. This experience will then be put into a larger perspective to explain Mikros’ roadmap for developing an integrated studio able to produce several films over multi-site operations.

About the speaker:

Nicolas Trout has been pioneering Computer Graphics industry for the past 25 years. He started his career at TDI and Wavefront as a 3D software engineer in Asia.

He then joined Mac Guff Ligne, where, for nearly 10 years, he produced animation and visual effects for many prestigious clients in Europe, Japan and the United States, firmly establishing the Parisian studio as an international player.

Attracted by challenges of animated features, he joined EuropaCorp in 2010 to take over the production of "A Monster in Paris". In 2012 he set up in Paris the animation studio of post-production and visual effects house Mikros Image, in order to produce "Asterix: The Mansion of the Gods", the first 3D animated feature based on the famous gallic icons.

He now spearheads the structuring and development of Mikros Animation Studio, overseeing the production of several Animated Features over multiple sites in France, Belgium and Canada.

> Open Website

Fuat Yüksel, Lead 3D/FX-Artist, Aixsponza, , Topic: Behind the Scenes of

Fuat Yüksel
Lead 3D/FX-Artist
Aixsponza

Topic: Behind the Scenes of "Seed" – making of a shortfilm without any briefing and client restrictions

> Show more information

Fuat Yüksel, Lead FX Artist at Aixsponza, will be presenting an in-depth-behind-the scenes look into the artistic and technical workflow of the Munich-based CG studio.

He will show how the team used different tools and packages within a Cinema-4D-Pipeline to accomplish a VFX-filled short movie as a free project without any clients´ restrictions and briefing. He will talk about using Photogrammetry Techniques, combining Houdini Effects with Maxon´s tools and integrating different render engines to seamlessly accomplish a highly acclaimed project from start to finish.

Project: Seed

About the speaker:

Fuat Yüksel is a Lead FX artist based in Munich, where he works at Aixsponza since 2008. He holds a diploma in Design and Animation from the University of Applied Sciences. Being also graduated in Mathematics, he combines aesthetic and visual expertise with highly skilled technical knowledge in the realms of 3D-Maths.

Using both Houdini as well as Cinema 4D he has worked for various commercial, film and animation projects. Destroying things, blowing particles around, pouring liquid into scenes and simulating physical phenomena is one of his biggest passions. He loves Art being combined with Science, thus creating beautiful imagery he calls "Photosurrealism". He is also a Cinema 4D Beta-Tester since 2011 and a Houdini Engine Alpha-Tester.

Fuat started his CG-career at Velvet.de in 2004, mainly working for Commercials until 2007, then worked for Das Werk, doing Film and Commercial Projects until 2008, when he joined Aixponza. After having gone through almost all aspects of 3D he became an FX Lead, responsible for mainly Particles, Dynamics Fluids and Simulation-Work.

Whenever he can, he always enjoys exchanging knowledge and skills and working in a team with motivated and passionate people.

> Open Website

Dominik Zimmerle, TRIXTER, VFX Supervisor, , Topic: : “Ant-Man”: Creating the Yellow Jacket showcase sequence

Dominik Zimmerle
TRIXTER
VFX Supervisor

Topic: : “Ant-Man”: Creating the Yellow Jacket showcase sequence

> Show more information

Trixter is offering an exclusive behind-the-scenes breakdown of the Yellow Jacket showcase clip from Marvel's “Ant-Man”. You will be able to see how this full CG sequence was created from scratch, from the first storyboard scribbles to the final compositing, focusing on the look development process and the unique challenges of this project.

About the Speaker

“Ant-Man” (2015, VFX Supervisor)
“Avengers: Age of Ultron” (2015, Compositing Supervisor)
“Captain America: The Winter Soldier” (2014, Lead Compositing Artist)
“Woolfblood”, Season 2 (2013, Lead Compositing Artist)
“Iron Man 3” (2013, Compositing Sequence Lead)
“Cloud Atlas” (2012, Lead Compositing Artist)

> Open Website

DISCUSSION PANELS 2015 - subject to change
Topic: VFX Industry today: Between a self-exploitation for Independent Films and big orders for US Blockbusters

Topic: VFX Industry today: Between a self-exploitation for Independent Films and big orders for US Blockbusters

> Show more information

You can only survive today’s VFX industry in working for the real big blockbusters and companies or you have to struggle along as a lone VFX wolf. In the German and the independent film market it‘s not about quality or grown structures, but only how to get as a producer the most bang for the film funding. And it doesn’t matter whether you will find talent. Because it will be „transplanted“. “Companies” respectively “exchangable plants” without a grown identity will be established, families will be torn apart. But the game runs only till such time as one fund can keep pace with other surpassing fundings ...

VFX today operates between creative and artistic work and a semi-automated and subsidized factory work.

Host: Michael Coldewey

CEO Trixter and Professor at HFF München
Latest projects: „Ant-Man”, „Pixels”, „Avengers: Age of Ultron”, „Iron Man 3”, „Captain America: The Winter Soldier”, „Cloud Atlas”

Participants:

Alexander N. Ostermann

Alexander N. Ostermann works as an animation artists after his studies. He was involved in countless film productions in Germany and abroad. At present he produces the movie “Sky Sharks” with his company DigiTale Studios in Berlin, which will be released in theaters worldwide in 2017.

Tom Schirdewahn

Tom Schirdewahn is co-founder and managing director of MovieBrats Studios, an animation & visual fx studio in the heart of Berlin. As Head of Animation he supervises all things 2D and 3D animation, ranging from commercials for the advertising industry to creature animation work for feature films and TV. MovieBrats Studios has provided visual effects and look development for a number of independent movies as well as selected tv movies. Tom has served as director and/or animation director on the multi award-winning animated short “The Little Red Paper Ship” and most recently a 2D animated short for German lifestyle manufacturer Montblanc's 2015 christmas campaign.

Alex Weimer

Alex Weimer is co-founder and managing director of film production house MovieBrats Pictures and its affiliate MovieBrats Studios, an animation & visual fx studio in the heart of Berlin. He develops, produces or co-produces theatrical feature and animated films with a focus on English-language, genre-driven entertainment and high concept family films for the international market. Recent works as producer include the mystery thriller “Lost Place 3D”(NFP/Warner Bros.), upcoming projects include the 3D animated family film “Hump” and the desert action adventure “No Tribe”, both utilizing the services of MovieBrats Studios among others.

Topic: Made in Germany! How to keep talents and production in the country and make the animation scene grow (Panel AG Animationsfilm e.V.)

Topic: Made in Germany! How to keep talents and production in the country and make the animation scene grow (Panel AG Animationsfilm e.V.)

> Show more information

With many film schools and animation departments, Germany has the best requirements to generate a vivid and creative animation scene. However, every year graduates have to face the reality of not being able to work and earn money with animation in Germany. This is due to missing commissions, decreasing financing, problematic co-production issues and many other difficulties.

Is there a chance for animation made in Germany? What does it take to keep the talents, the production and the value adding process at home? At the panel we want to exchange ideas and opinions on how to nourish the German animation production structure.

Host: Annegret Richter

Annegret Richter just started in her position as managing director of the AG Animationsfilm e.V., which is the lobbying group for the German animation sector, but she has been supporting the association since its founding in 2011. She is also working as animation programmer at the International Leipzig Festival for Documentary and Animated Film – DOK Leipzig. Before, she held the position as the festival director at Filmfest Dresden and was an assistant professor and lecturer at the Institute of Communication and Media Studies at the University of Leipzig.

Participants:

Katy Peichert

Katy is working as Talent Acquisition Manager at Berlin based mobile games developer Wooga. In her role she doesn’t only make sure that Wooga hires the best candidates but also that the talents she gets on board receive a proper welcoming in Berlin, from the integration session to soft skills trainings and career development. Katy graduated in psychology & studied business administration. She has a truly international background, having worked in five countries and speaking six languages fluently.

Mate Steinforth

A few years ago, Mate operated as Art Director in the graphic studio Juan Dela Mata in Madrid. His next stop was New York where he worked for the production company PSYOP. 5 years later Mate moved back to Germany to head up the Berlin branch of the motion design and animation Label SEHSUCHT. He holds the Diploma graphic design from the University of Applied Arts Hildesheim and University of Madrid. Being a Creative means always trying to spend time on collaborative projects (recent Faux Images) next to the main projects like VW, Nike, MTV… After spending 12 hours in front of the computer at work, he likes to spend 12 more hours in front of the computer at home.

Jonathan Webber

Jonathan Webber learned his trade as a freelance animator during the 1980's and 90's in London's famed Soho district working on countless TV commercials, title sequences and music videos, for clients like Levi's, Coca Cola, Kellogg's, BBC, MTV, Queen, Fleetwood Mac, and David Byrne. He also travelled extensively, living and working in Paris, Madrid, Montreal and Berlin, where, he settled permanently in 1998.

In 2008 he founded The Big-B Animation Co. together with his long time colleague Jody Gannon, producing animation for clients including Ernst & Young, Wash United, ZDF, KIKA, and The UK department of Trade and Industry. He is currently involved in developing and producing animation projects, for films, TV and internet applications, as well as various international co-productions in Ireland, Poland and the UK.

 

animago LOCATION 2015

Metropolis Hall at Filmpark Babelsberg

Großbeerenstraße 200

14482 Potsdam-Babelsberg

Germany

> Show map    > Open website

 

 
 

Your contact for all questions regarding the

programme of the animago CONFERENCE 2015:

 

Thomas Gronert

T: +49 (0) 89 - 42 75 79 94

E: tgronert@missing-link-software.de

Detail, 25.07.16

Presented by:

DIGITAL PRODUCTION

Funded by:

Bavarian State Ministry for Economics and Media, Energy and Technology
Cultural Department of the City of Munich

Sponsors 2016:

Autodesk
DELL
Esri
Intel
Botschaft von Kanada
Maxon
NEC Display Solutions Europe
PNY Technologies Quadro GmbH
VOGELSÄNGER STUDIOS
Wacom