animago CONFERENCE 2014

KNOW-HOW, RECRUITING, CONNECTIONS

This two-day gathering is a high-profile event consisting of a conference and an open trade exhibition. The animago CONFERENCE brings together representatives of creative communities working in all digital fields. Leading experts showcase the latest high-end technologies and modern approaches (projects, productions, making-of films and much more) in presentation panels.

Preview of the conference program
Version: 29.09.2014
Check out the current lessons & talks in this year´s animago conference program and look forward to international VFX luminaries & experts for animation and CGI.
Version: 29.09.2014

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Speakers 2014
Prof. Melanie Beisswenger, Freelance character animator, Germany, , Topic:

Prof. Melanie Beisswenger
Freelance character animator
Germany

Topic: "The 12 Principles of Animation – and Beyond"

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The creation of an engaging character animation is far more complex than simply moving a character. Beyond the purely physical movement, the character animator strives to establish an emotional connection between the pixels on screen and the audience. The secret to this connection is the creation of the illusion of life.

We will revisit the classic 12 principles of animation and expand into further ideas and techniques that can be employed in the animation of a believable character performance.

About the speaker

Melanie Beisswenger is a German animator, director and educator. After undergraduate studies in architecture and her first professional experiences as an animator and 3d artist, Melanie returned to school to get her Master’s degree/Diplom at the Institute of Animation, Visual Effects and digital Postproduction at Filmakademie Baden-Württemberg in Ludwigsburg. She has gone on to work in animation and VFX on international feature films, TV shows and commercials. Her animation credits include the Academy Award winning feature film ‘Happy Feet’ and its sequel ‘Happy Feet 2’, the TV launch commercial for the BioShock game, as well as work on the VFX features ‘Iron Man 3’, ‘Riddick’, and ‘Now You See Me’. Recently Melanie completed work on the animated feature film ‘The 7th Dwarf’ and was Lead Animator on the live action feature film 'Saphirblau'.

Melanie has recently been appointed as Professor in the Media Design program at Mainz University of Applied Sciences. She also teaches animation in the BFA programs at The Animation Workshop in Denmark. A few years prior, Melanie was involved as Asst. Professor in building the BFA Digital Animation program at the School of Art, Design and Media, Nanyang Technological University in Singapore.



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Christoph Berndt, General Manager, [0x1] Software und Consulting GmbH for CADnetwork, Germany, , Topic:

Christoph Berndt
General Manager
[0x1] Software und Consulting GmbH for CADnetwork
Germany

Topic: "[0x1] IrayForMaya and CADnetwork: A professional GPU rendering solution"

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The presentation shows IrayForMaya supported by multiple GPUs. Additonal a few customer production examples will be shown and explained in more detail.

About the speaker

Christoph Berndt started his 3D-career 1992 at Thomson Digital Image (TDI). He worked as trainer for computer graphics and as freelancer for different 3D animation companies. 1995 he was employed at Alias Systems where he worked 10 years as application engineer, software trainer and principal consultant. 2005 he co-founded [zerone] cgi to create 3D content for print advertisement. Since 2011 he worked at [0x1] Software and Consulting as General Manager.

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Sven Bliedung, CEO / FX Artist, VFXbox, Germany, , Topic:

Sven Bliedung
CEO / FX Artist
VFXbox
Germany

Topic: "Deconstructing the element Water – Oceans, Rivers and Splashes"

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VFXbox is working with fluids since the first days. Handling simulations for big screens in a daily workflow could always be quite a challenge. New tools and technologies are pushing the boundaries of workload during production. Our talk will provide an overview of past and current workflows for different solutions of problems in creating ocean dynamics and splashes with massive amount of particles in a time-critical production pipeline.

About the speaker

Sven Bliedung started his career in media design at the Fraunhofer Institute for Computer Graphics Research in 2000. During and after completing the Bachelor of Science at the HTW Berlin, with bachelor thesis "analysis of dynamic fluid simulations", he continued working as compositing and dynamic simulations artist on several projects for feature films and commercial ads. During his time as freelancer, he met the dedicated artists Benjamin Haagen and Michael Göbel. Since then, they found their profession in creating high profile visual effects as VFXbox. Sven Bliedung worked on several projects like “The Raven”, “Marvel´s The Avengers” and “Cloud Atlas”.



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Matthias Buehler, Head of 3D Technology, Garsdale Design, USA, , Topic:

Matthias Buehler
Head of 3D Technology
Garsdale Design
USA

Topic: "Hacking Cities: The Future of 3D City Modeling"

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Creating 3D cities and urban environments is a difficult modeling and production task. In this presentation we will present how the procedural software Esri CityEngine can be successfully integrated into pre- and post-production pipelines for the efficient design and streamlined modeling of 3D city backgrounds and digital sets as seen as in movies like Cars 2, Total Recall, Men of Steel and many more.

Matthias Buehler, Head of 3D Technology, Garsdale Design

After graduating from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, architectural visualization and then has been part of the CityEngine development team for almost 5 years. He has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general.

He has been the CityEngine Tech Support Lead, has hosted countless international presentations, workshops and trainings.

In the current position at Garsdale Design, he designs the workflow and pipeline for the core business in 3D Urban Design and Master Planning. He is responsible for further services and consulting in training, procedural city modeling, custom CGA rule development, advanced visualization and inquiries from the entertainment industries.



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Scott Clark, Supervision Animator, Pixar Animation Studios, USA, , Topic:

Scott Clark
Supervision Animator
Pixar Animation Studios
USA

Topic: "Step Away From the Computer! and Other Advice on Creating Great Character Animation"

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Through his experience as an animator at Pixar for 18 years, Scott will lead you through some insights he’s gained from bringing bugs, toys, dogs, monsters, cars, and a 78 year old balloon salesman to life. His belief is that the most successful character animation comes from the very same place that any great acting performance comes from.

About the speaker:

Scott Clark joined Pixar Animation Studios in January 1996 as the animation department's first intern. Shortly after graduating with a degree in Illustration from the Rhode Island School of Design that same year, he joined Pixar full-time.

Clark’s first assignment was as an animator on “A Bug’s Life.” He also served as an animator on “Toy Story 2,” and the Academy Award®-winning short and feature films “Geri's Game,” “Finding Nemo,” and “The Incredibles.” Clark directed the animated presentation of the 2000 Academy-Award® nominees for Best Animated Short Film and was a directing animator on “Monsters, Inc.”

Clark was the supervising animator for the Golden Globe®-winning feature film “Cars” and Academy Award®-winning feature film “Up,” and was an animator on Academy Award®-winning “Toy Story 3.” Clark most recently completed work as supervising animator on “Monsters University” and “Toy Story That Time Forgot”, set to release December 2014.

In addition to his work at Pixar, Clark taught computer animation at the Academy of Art University in San Francisco for nearly 10 years, and studied acting at the American Conservatory Theater. He is a member of the Screen Actors Guild and the Academy of Motion Picture Arts and Sciences.

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Gerrit Corsmeier, Qoobee IT, Germany, , for Chaos Group, , Topic:

Gerrit Corsmeier
Qoobee IT
Germany

for Chaos Group

Topic: "V-Ray rendering technology in VFX"

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V-Ray’s advanced lighting, shading, and rendering capabilities and their optimal, innovative use in VFX, modelling, animating and image compositing for film and animation productions.

About the speaker

Gerrit Corsmeier is a 3D Artist with more than 20 years professional experience and Qoobee & Chaos Group collaborator for a very long time.

About Chaos Group

Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 16 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.



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Thilo Ewers, VFX Supervisor, Pixomondo, Germany, , Topic:

Thilo Ewers
VFX Supervisor
Pixomondo
Germany

Topic: "Sleepy Hollow – VFX from Hell"

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Thilo Ewers, VFX Supervisor, successfully studied at the Institute of Animation and Visual Effects of the Filmakademie Baden-Wuerttemberg. His student diploma work "They will come to town" was acknowledged by numerous awards such as VES student Award.

He joined Pixomondo Stuttgart in 2008 as a matte painter and compositor and soon became part of the Los Angeles Office as Lead Environment Artist and later as Environment Supervisor.

In 2012 after 3 years in the Los Angeles office he joined the Stuttgart branch again to work on the award winning TV series Game of Thrones for which he received an Emmy and a VES Award for his environment supervision.

As VFX Supervisor Thilo now oversees the 60 artist crew in Stuttgart.

His film credits include: Ninja Assassin, 2012, Percy Jackson & the Olympians: The Lightning Thief, The Last Airbender, Suckerpunch, Fast Five, Super 8, Hugo, Red Tails, Beautiful Creatures, Oblivion, After Earth, The Physician, Iron Sky 2, Doktor Proktor Fart Powder and Diplomatie.

His TV credits include: Game of Thrones Season 2 and Sleepy Hollow Season 1, 2.

PIXOMONDO

Feature Film +++ Broadcast +++ Commercial +++ Industrial and more

Get a fantastic overview of Pixomondo. The international studio was founded in 2001 and is worldwide known for award-winning visual effects work.

Sleepy Hollow premiered last year as a surprise hit on the US TV channel FOX. Right now the second season of the series is in the works and PIXOMONDO is again working on the visual effects. Thilo Ewers will give an insight into how they vaporized demons and open portals to hell.

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Alex Fuchs, Senior Product Manager Software Iray, NVIDIA ARC, Germany, , Topic:

Alex Fuchs
Senior Product Manager Software Iray
NVIDIA ARC
Germany

Topic: "GPU accelerated production workflows with Nvidia Iray"

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See how physically based rendering can elevate your production workflows to the next level with NVIDIA Iray and Maya paired with the pure compute power of the latest NVIDIA GPUs. Iray provides a single rendering solution for easy scene setup that delivers the highest quality photorealistic final frame output plus interactive feedback along the way for full control in pre-visualization. Using Iray’s physically based material descriptions (with MDL) and light path expressions for compositing control, visual effect production has never been easier or faster.

About the speaker

Alex Fuchs started his career in the 3D business at Control Data back in 1993, where he was working as Solution Architect for their CAD system called ICEM DDN. Later he moved to Marketing and was responsible for the take to market of ICEM Surf.

In 1995 he moved to Alias where he worked with different Alias products, first with Alias Studio/Power Animator, later Maya and provided feedback to the development team based on his work with customers and several projects, mainly in the automotive area.

With the acquisition of Alias|wavefront by Autodesk he took over the product management for the new real-time visualization System called Showcase where he had been part of the core team when it was started at Alias|wavefront.

With his move to NVIDIA/mental images he first was responsible for RealityServer but soon became Product Manager for the upcoming rendering technology called Iray.

About NVIDIA

NVIDIA's work in visual computing — the art and science of computer graphics — has led to thousands of patented inventions, breakthrough technologies, deep industry relationships and a globally recognized brand. For two decades, we've pioneered this uniquely powerful medium, which has transformed the PC from a tool for productivity into one for creativity and discovery.

At the core of our company is the GPU — the engine of modern visual computing — which we invented in 1999. One of the most complex processors ever built, our latest Kepler generation of GPUs boasts 7 billion transistors. The GPU has propelled computer graphics from a feature into an ever-expanding industry — encompassing PC games, movie production, product design, medical diagnosis and scientific research, among other categories. GPUs are now driving new fields like computer vision, computational photography, image processing and augmented reality.

Range of application:

•GeForce: Gaming -The Way It's Meant To Be Played
•Quadro: The Standard for Professional Visualization
•Tesla: Accelerating High Performance Computing and Big Data Analytics
•Tegra: Powering a world of Mobile Devices

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Glenn Frey, Product Marketing Specialist, MAXON Computer, Germany, , Topic:

Glenn Frey
Product Marketing Specialist
MAXON Computer
Germany

Topic: "What´s new in Cinema 4D Release 16"

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In addition to numerous workflow optimizations, Cinema 4D R16 in its newest generation offers new features such as the powerful PolyPen tool for precision modeling, a Motion Tracker for easy integration of 3D elements into live footage, and a Reflectance channel for creating complex materials with multi-layered reflections and specular highlights. Cinema 4D evangelist Glenn Frey will demonstrate all major innovations and show you how the new features and tools can add even more productivity to your real-world workflow.

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Florian Gellinger, VFX Supervisor, RISE | Visual Effects Studios, Germany, , Topic:

Florian Gellinger
VFX Supervisor
RISE | Visual Effects Studios
Germany

Topic: "Through the Eyes of Death – The Invisible Visual Effects of 'The Book Thief'"

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Florian Gellinger has worked extensively as a visual effects designer in both compositing and 3D, making it his mission to reconcile the two practices. In 2005/2006 Florian supervised the VFX work on Roman Polanski's Oliver Twist and assisted director Catherine Hardwicke for Newline Cinema's "The Nativity Story". Shortly after he became one of the founding members of RISE - today the biggest VFX production company in Germany's capital. His work as visual effects supervisor and some of the radical new techniques he used for the German film "This is Love" directed by Matthias Glasner received overwhelming feedback from the VFX community and made RISE known across the globe. Since then he has supervised work on such films as "Harry Potter and the Deathly Hallows", "Captain America", "X-Men: First Class", "Cloud Atlas" and "Iron Man 3". Currently he is working as VFX production supervisor on "The Book Thief" for 20th Century Fox.

About RISE | Visual Effects Studios (Germany)

Founded in 2007 by Sven, Robert, Markus and Florian, RISE consisted of a small room with four computers. Today the company spans three floors and 750 square meters, with 12 full-time staff and as many as 80 freelancers traveling across the globe to work in one of the most open-minded, creative and wild cities in the world; Berlin.

RISE was founded on the idea of an artist driven visual effects company where passion for outstanding design reigns supreme, creating the highest possible standard of visual effects for cinema and television. However in the four years since it's inception RISE's reputation has grown even faster than it's floorplan; and beyond all expectation. To date RISE has contributed visual effects to some of the worlds biggest movie franchises including Captain America, X-Men: First Class, Harry Potter and Percy Jackson. Creating photoreal digital environments and rigid objects, fx animation and simulation work.

RISE has grown to become the biggest visual effects studio in the German capital of Berlin, expanding across Europe with independent offices in Cologne, Vienna and Halle. The ability to quickly grow to accommodate the needs of big studio productions, to develop in-house tools and software for specialist tasks, and access to some of the worlds finest CG and visual effects artists is what clearly sets RISE above the rest.

The only things that haven't changed since 2007 are Florian, Markus, Robert, Sven, and their passion and dedication to film and top-notch visual effects.

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Jörn Großhans, VFX Supervisor, Mackevision Medien Design, Germany, , Topic:

Jörn Großhans
VFX Supervisor
Mackevision Medien Design
Germany

Topic: "Making-of: “Game of Thrones” Season 4"

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Mackevision Medien Design GmbH has won for its contributions to the fourth season of US television series “Game of Thrones”. The Company specialized in CGI-Visualization and Post-Production, celebrates the first big success for its VFX Department, founded in 2013. Mackevision is proud to be along with other world-class VFX studios part of this saga. Over a period of six months, Mackevision’s team focused on their specialized VFX tasks, creating crowd replications, full CG ships including the required water simulations, as well as set extensions and digital environments. All towards a single goal: to create the impressive canvas of Westeros, where all the scheming and fighting takes place. Such as the city of Braavos, which can be seen this season for the first time and which was created as an elaborate full CG digital environment by Mackevision. Jörn Großhans will let us glimpse into project.

About the speaker

After studying audiovisual media at the Media University in Stuttgart, Jörn Grosshans quickly made his name as lead compositor and later as VFX supervisor of leading international movie productions. Among other productions, he played a pivotal creative-direction role in Roman Polanski’s “The Ghost Writer”, Dennis Gansel’s “The Fourth State”, or Florian David Fitz’s “Jesus loves me”. From 2009 to 2013, Jörn Grosshans worked for VFX specialist Pixomondo in Stuttgart and London. As a division VFX supervisor, the productions he was involved with included “Star Trek: Into Darkness”, Anthony Hemingway's “Red Tails”, or Martin Scorsese’s “Hugo Cabret” which won the Best Visual Effects Oscar.

Jörn Grosshans won an Emmy Award and a VES Award as a VFX supervisor in 2013 for his work on the third season of the TV series “Game of Thrones” and has won another Emmy Award for his work for Mackevision on “Game of Thrones” Season 4.

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Alex Horst, Product Specialist, Autodesk, , Topic:

Alex Horst
Product Specialist
Autodesk

Topic: "Fast-turnaround VFX in Commercials with 3ds Max 2015"

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The ambitious 'Monkeys' commercial saw Paris-based NKI populate live action locations with CG monkeys in a satirical spot where monkeys wreak havoc playing mobile games. Join Alex Horst as he shows how NKI used 3ds Max to quickly turn around this challenging spot. Starting by tracking the live action backplates in Smoke, Alex will move on to show you how powerful OpenSubDiv modelling workflows and support for the Alembic interchange format helps artists to efficiently create and exchange such complex assets as those in this demanding production.

About the speaker

Alex’s extensive experience with 3ds Max dates right the way back to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers mainly in the games and design visualization industry. Today Alex focuses on the optimal use of the 3ds Max Entertainment Creation Suite products. He supports companies to optimize their creative processes and helps to get the best out of the Autodesk solutions.

About Autodesk

Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.



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Robert Hranitzky, Freelancer/Creative Director, Germany, , Topic:

Robert Hranitzky
Freelancer/Creative Director
Germany

Topic: "Daily Life of a Motion Graphics Designer"

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Robert is a freelance designer based in Munich, Germany, with a strong focus on motion graphics design, animation and art direction for a wide range of projects from showroom trailers to film projects and opening titles. Passion and enthusiasm drive him to create beautiful imagery and animation in every project, No matter if it’s live action, 2D or 3D animation – or everything combined. He has worked with clients such Wacom, Adobe, Elgato, Mammut, Audi, BMW, Carl Zeiss, Rohde & Schwarz, Nemetschek, Maxon or Apple, etc. Besides working as a creative he also shares his knowledge and experience as a frequent speaker on many shows and conferences around the world.

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Ruediger Kaltenhaeuser, Head of 3D, Glassworks Amsterdam, The Netherlands, , Topic:

Ruediger Kaltenhaeuser
Head of 3D
Glassworks Amsterdam
The Netherlands

Topic: "Glassworks' Latest: High End VFX and Character Animation for Commercials"

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Head of 3D, RuEdiger KaltenhaEuser, originally joined Glassworks London in 2005 after finishing his studies at Filmakademie Baden-Wuerttemberg with his award winning short 'Treibgut' (siggraph animation theater). He soon became one of London's leading cgi artists specialising in character modelling and rendering, although his passion for the medium quickly led him to also excel at storyboarding, shoot supervision and project leading.

When Glassworks Amsterdam launched in 2007 he was asked to help set up a department that would lead the field in this new market and has since expanded his skills to include the direction of fully cgi films and is represented directorially by Ground Control.

His passion and knowledge have led him to lead seminars at various conferences, and he continues to supplement his commercial work with self-directed projects. RuEdiger has won various awards including most a Cannes Lion in 2013 for Animation, a Best New Director nomination at the British Arrows Craft awards 2013 and a D&AD nomination 2014 for Animation.

Together with Markus Lauterbach he will talk about “Glassworks' Latest: High End VFX and Character Animation for Commercials” In this presentation we will take you through the process of producing high end visual effects for critically acclaimed commercials using recent productions as examples. We will discuss different aspects of the production, from the creation of photoreal characters, building CG environments, or artistic previz approaches.

About Glassworks

In response to existing relationships with Dutch Agencies and in recognition of the quality sought by local Agencies and Production Companies, Glassworks Amsterdam was launched in 2006. Since it's inception, we have continued to build on the long established reputation of the London brand, and our state of the art facility has forged strong relationships within both the domestic market and around the world. We continue to offer high-end digital animation and visual effects expertise for the production of creative content, from commercials, film and promos to digital material and print media. Together with our experience of directing fully cgi commercials, the addition of our Avid and Final Cut Pro editing suites, and our fruitful relationship with Kaiser Sound Studios downstairs, our creative team are capable of handling all aspects of your project from pitch to playout. Our close relationship with our larger London facility, and our access to their resources and talent poll (including Telecine), also enables us to assemble the perfect team to fit the scale and ambition of your job.

In support of the creative engine, our experienced Dutch/English production team will provide passionate and personalised assistance, ensuring that you meet your creative brief on budget and on time. We also understand the importance of nurturing new creative talent across the spectrum of media, and november 2009 saw the launch of our first 'Artworks' exhibition. Every 3 months we offer emerging artists and photographers the chance to exhibit work in our spacious offices. The launch nights themselves have since become a popular event on the social calendar for Amsterdam's creative community, bringing together the leading creative talent from the worlds of advertising, music, new media and art. Our offices are located in the beautifully converted former American Consulate General on the Keizersgracht, in the heart of the historical canal district. Our comfortable edit and compositing suites are complemented by a client area equipped with wi-fi access, 46inch TV, games consoles, pool table and a garden.

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Michael Landgrebe, CEO / VFX Supervisor, Celluloid Visual Effects, Germany, , Topic:

Michael Landgrebe
CEO / VFX Supervisor
Celluloid Visual Effects
Germany

Topic: "Digital Sushi Cookbook"

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Celluloid VFX will share an inside look at the production of last year's Animago Winner for Best Advertising Production, “Swatch – Mad about the Sea”. They were responsible for creating different digital underwater species to populate the streets of Cape Town.

About the speaker

Michael Landgrebe is Co-founder & VFX Supervisor at Celluloid Visual Effects. Infected by the computer graphic virus the late 1980ies by DKBTrace, a script based open source raytracer, Michael consistently kept up to date with the latest developments in VFX technology. After deepening his knowledge by studying Digital Image Design at Filmakademie Baden-Württemberg from 1997, he worked as a freelancer VFX supervisor for numerous VFX houses in his professional career until 2007. Sticking to the „Bauhaus“ approach that knowing your tools is the basis to create art and his passion to transform bits and bytes into stunning images led to founding Celluloid VFX, a high end Visual Effects Boutique in Berlin, where he has supervised work on quite a bunch of Hollywood productions and award winning commercials.



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Markus Lauterbach, Lead 3D Artist, Glassworks Amsterdam, The Netherlands, , Topic:

Markus Lauterbach
Lead 3D Artist
Glassworks Amsterdam
The Netherlands

Topic: "Glassworks' Latest: High End VFX and Character Animation for Commercials"

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Former Filmakademie Baden- Wuerttemberg student Markus Lauterbach started with 3D Animation in 1997. His career has led him to live all across Germany, Canada and England working for many different companies, before he joined Glassworks Amsterdam as a Senior 3D Artist leading individual teams to create high end visual effects for commercials.

Together with Ruediger Kaltenhauser he will talk about “Glassworks' Latest: High End VFX and Character Animation for Commercials” In this presentation we will take you through the process of producing high end visual effects for critically acclaimed commercials using recent productions as examples. We will discuss different aspects of the production, from the creation of photoreal characters, building CG environments, or artistic previz approaches.

About Glassworks

In response to existing relationships with Dutch Agencies and in recognition of the quality sought by local Agencies and Production Companies, Glassworks Amsterdam was launched in 2006. Since it's inception, we have continued to build on the long established reputation of the London brand, and our state of the art facility has forged strong relationships within both the domestic market and around the world. We continue to offer high-end digital animation and visual effects expertise for the production of creative content, from commercials, film and promos to digital material and print media. Together with our experience of directing fully cgi commercials, the addition of our Avid and Final Cut Pro editing suites, and our fruitful relationship with Kaiser Sound Studios downstairs, our creative team are capable of handling all aspects of your project from pitch to playout. Our close relationship with our larger London facility, and our access to their resources and talent poll (including Telecine), also enables us to assemble the perfect team to fit the scale and ambition of your job.

In support of the creative engine, our experienced Dutch/English production team will provide passionate and personalised assistance, ensuring that you meet your creative brief on budget and on time. We also understand the importance of nurturing new creative talent across the spectrum of media, and november 2009 saw the launch of our first 'Artworks' exhibition. Every 3 months we offer emerging artists and photographers the chance to exhibit work in our spacious offices. The launch nights themselves have since become a popular event on the social calendar for Amsterdam's creative community, bringing together the leading creative talent from the worlds of advertising, music, new media and art. Our offices are located in the beautifully converted former American Consulate General on the Keizersgracht, in the heart of the historical canal district. Our comfortable edit and compositing suites are complemented by a client area equipped with wi-fi access, 46inch TV, games consoles, pool table and a garden.

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Martin Mayer, Creative Specialist, The Foundry, UK, , Topic:

Martin Mayer
Creative Specialist
The Foundry
UK

Topic: "The Foundry pipelines for VFX & Animation"

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The Foundry develops award-winning creative software used globally by leading artists, designers and creative professionals. The portfolio allows users to create inspiring high-end visuals across a range of industries including product and concept design, marketing & advertising, media & entertainment and game development.

About the speaker

Martin is a passionate creative with a wide range of experience gained working both in agency and production. He is a very talented artist and well versed in a wide range of 3D and 2D tools with a credit list that includes Nike, Volkswagen, Vodafone, HP, Coca Cola as well as television and film projects. Prior to joining The Foundry Martin was a CG Supervisor and Art Director for Publicis and a VFX Supervisor/Art Director/Technical Director at Acme Pictures as well as a teacher at Seneca College.



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Mike McGee, Creative Director / Co-founder, Framestore, UK, , Topic:

Mike McGee
Creative Director / Co-founder
Framestore
UK

Topic: "'Gravity' – weightless with Sandra Bullock
Audrey Hepburn for a Galaxy Chocolate Commercial & Virtual Reality"

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Get weightless with Sandra Bullock in Gravity, breathe life back into Audrey Hepburn for a Galaxy Chocolate commercial and stand on the edge of The Wall from Game of Thrones with virtual reality. Mike will take us through the innovative techniques and technologies Framestore used to imagine and execute these immersive VFX experiences.

Framestore's co-founder and creative director Mike McGee has directed for some of the UK's most well known brands, including the BBC, Next and most recently Robinsons, who sent him up in the 'vomit comet' to shoot their commercial in zero gravity. Having worked in the industry for over 25 years, Mike is highly awarded in his field and his eye for detail is unrivalled.

Mike’s skills as a live-action director are welded to an exceptional understanding of visual effects. His credits as a VFX supervisor include the BBC’s Walking with Dinosaurs, feature films Nanny McPhee and Your Highness, and advertising campaigns for GE and ESPN.

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Tony Micilotta PhD, Software Lead, MPC, UK, , Topic:

Tony Micilotta PhD
Software Lead
MPC
UK

Topic: "X-Men Days of Future Past – Creating the Future"

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Tony Micilotta has a BSc in Electrical Engineering and was awarded a PhD in Computer Vision from the University of Surrey (UK) for his contribution to human detection and tracking algorithms as demonstrated by the Sony Eye Toy and Microsoft Kinect. Tony later developed the real-time natural background segmentation algorithm for the Xbox 360 title "You're in the Movies". Most recently, as R&D Lead on X-Men Days of Future Past, he oversaw the technical requirements of the show and tackled the R&D behind the Future Sentinel.

About MPC

We are a creative studio. We craft spectacular visual experiences in any space, on any screen. We have been one of the global leaders in VFX for over 25 years and counting, with industry-leading facilities in London, Vancouver, Montréal, Los Angeles, New York, Amsterdam, Bangalore and Mexico City. Renowned for adding visual wonder and creative expertise to the advertising, film and entertainment industries, some of our most famous projects include blockbuster movies such as Godzilla, the Harry Potter franchise, X-Men, Prometheus and Life of Pi, and famous advertising campaigns for brands such as Samsung, Coca Cola, Sony, Three Mobile and Channel 4.

Our broad range of skill-sets provide a multitude of creative solutions, including concept design, pre-viz, shoot supervision, 2D compositing, 3D/CG effects, animation, motion design, software development, digital & experiential production, colour grading for advertising and any combination of these services. MPC is the sum of the parts: creative partners and a range of creative solutions harnessed through a dedication to collaboration. It all comes together in our enthusiastic and talented people, working every day to be a part of creating some of the best and most inspirational work in the industry.

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Jorge Montiel Meurer, Head of Animation, The Mill, UK, , Topic:

Jorge Montiel Meurer
Head of Animation
The Mill
UK

Topic: "The Mill’s Theory of Evolution: Characters in commercials"

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Join The Mill’s Head of Animation Jorge Montiel on a CG evolutionary journey of fur, feathers and fantasy creatures, as we find out how the creation of PETA’s ‘Great Ape’ influenced the character animation of some of The Mill’s most recent photo-real commercial creations.

About the speaker

Jorge Montiel Meurer joined The Mill in July 2011 and is Head of Animation. Jorge leads the Character Animation creative team and oversees all Animation projects. Recent creative highlights include working closely with director Simon McQuoid on Smithwick’s ‘Squirrel’, to develop a fully CG photo real squirrel which is seen toiling with craft and precision in a brewery to craft the perfect pint. Jorge was also heavily involved in projects such as the Johnny Walker ‘Change The Game’ campaign which involved creating a photo real face replacement complete with character performance and personality, and Fruit d’Or ‘Hugo’ animating a photo real CG bird.

He has also been recognised for his work on the fully CG Audi ‘Hummingbird’ spot and Muller’s ‘Wunderful Stuff’ campaign.

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Tino Nettling, CG Supervisor, M.A.R.K.13, Germany, , Topic:

Tino Nettling
CG Supervisor
M.A.R.K.13
Germany

Topic: "Making-of: Maya the Bee Movie"

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Maya the Bee Movie - Transfering the 70's anime TV series to the 21st century. Holger Weiss and Tino Nettling from M.A.R.K.13 will talk about developing a high-end look for Maya, Willy, Flip and the whole meadow, but still keep the charm of the old series.

About Tino Nettling

Tino Nettling started his career in 1998 as a 3D Artist at Stardust Entertainment for the animated TV Series Stevie Stardust. Soon he became the team leader for the Lighting & Rendering department. From that on he worked on a couple of movies such as „Back to Gaya“, „Lissi und der wilde Kaiser“, „Jasper und das Limonadenkomplott“, „Laras Stern“, „Rusty Knight“ and the latest one „Maya the Bee“. In the last years he focussed more on supervising, developing workflows and tools for his main working areas shading, lighting and rendering.

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Günter Nikodim, 3D Animation / Compositing / VFX, cybertime, Austria, , Topic:

Günter Nikodim
3D Animation / Compositing / VFX
cybertime
Austria

Topic: "Making-of: “VFX in Austria + the secret strengths of Cinema 4D”"

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Günter Nikodim studied Media Technology at the University of Applied Sciences in St. Pölten, Lower Austria. After graduating in 2007, he specialized in 3D animation, VFX and compositing. He has done different kinds of digital effects for various projects, from commercials to feature films. Currently he is working as a freelancing artist.

About cybertime

Cybertime animation studio & websolutions evolved from a small business founded in 2001 by the CEO Raffael Leb to a constantly growing company, consisting of a VFX and animation studio, as well as a department focusing on websolutions. The team of Cybertime is responsible for many digitally created effects in versatile projects for well-known clients like Kelly’s, MARS, UPC, ORF, MR-Film and many other, creating CG content from packshots and visualizations to digital environments, matte paintings and character animations for commercials as well as TV productions and feature films like “Falco – Verdammt wir leben noch”, “La Bohème” or “3faltig”.

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Fabian Pross (Executive Producer / TD), Ilija Brunk (Executive Producer / Director), POLYNOID | WOODBLOCK, Germany, , Topic:

Fabian Pross (Executive Producer / TD)
Ilija Brunk (Executive Producer / Director)
POLYNOID | WOODBLOCK
Germany

Topic: "Feeding the inner child an insight into our approach to producing animated content"

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In this talk, Polynoid will give an insight into how they manage staying true to their style and ideals and bringing their own ideas to life in a world of commercial production. They’ll give an overview over recent projects and visualize where the inspiration and motives come from to do what they and how they do it.

About the speakers

Ilija Brunck
Executive Producer / Director
Being a Filmakademie graduate and having shops like Polygon Pictures in Tokyo on his work experience list, Ilija takes care of acquiring and managing production as a founder of both Polynoid and Woodblock. Besides his EP role, Ilija also went hands on as an animator and director, winning numerous international awards with projects like “458nm”, “Mindplotter” and “Loom”.

Fabian ‘Pit’ Pross
Executive Producer / TD
Basing his career on a degree in Computer Science as well as a diploma as Technical Director, Fabian’s work is split up between acquiring and managing projects and working hands on as an FX TD. As a founder of Polynoid and Woodblock, he has been involved in both EP and TD roles on award winning projects like “Loom”, “Halo 4” and “Nike Hypervenom”, with procedural effects being his main interest as an artist.

About Polynoid/WOODBLOCK

WOODBLOCK is a production company & studio for animated content. Founded by award winning and Emmy nominated directing team Polynoid, WOODBLOCK has its home base in Berlin with additional offices in Munich and Stuttgart. We create and produce commercials and independent short films, game trailers, corporate content and music videos.

With our international roster of directors, we offer a broad range of unique styles and techniques. Our quality standards are on the highest international level and our team repeatedly won some of the most important awards in the animation world. Those awards include SIGGRAPH, VES AWARDS, ANIMAGO or ARS ELECTRONICA.

WOODBLOCK’s client base include Nike, Axe, Microsoft, Ubisoft, Volkswagen, BMW, Greenpeace and many others.

HISTORY / PEOPLE

WOODBLOCK is fully owned and run by the original Polynoid team. Polynoid started working together in 2006 on their first short film ‘458nm’ about two biomechanical snails making love. Luckily the film was a big success at festivals and among others brought in a Jury Award at SIGGRAPH and a Golden Nica at Ars Electronica. Afterwards Polynoid worked on a couple of more shorts with the most successful one being ‘Loom’ in which a moth gets consumed by a spider. The Film was Oscar longlisted, won Best in Show at SIGGRAPH and lots of other prices. It was shown at hundreds of festivals and has more than a million views on the web.

Based on the success of this artistic work, Polynoid started to work more and more on commercial projects. Through strong partnerships with Passion Pictures and Blacklist, bigger projects started coming in and the originally 5 person team slowly developed into a fully equipped animation studio. To keep the Polynoid brand true to its style and creative spirit, the next logical step for the team was the foundation of WOODBLOCK. Since then WOODBLOCK has realised projects with some of the biggest and most exciting brands and franchises. With our outstanding expertise in animation we help our clients and partners on every project to create exceptional media content that leaves a lasting impression.

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Eric Schaechter, VFX Supervisor / Senior Flame Artist, Chimney Group, Germany, , Topic:

Eric Schaechter
VFX Supervisor / Senior Flame Artist
Chimney Group
Germany

Topic: "Working with a legend – Chimney’s VFX for Terry Gilliam’s “Zero Theorem”"

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When Chimney was invited to work on Terry Gilliam’s “Zero Theorem”, we jumped at the opportunity to collaborate with one of our heroes. Over the course of more than 6 months we interacted closely with this “mad genius” and delivered over 100 VFX shots for the movie. Gilliam is known for his extravagant imagery and for frequent and dramatic changes. This posed enormous challenges given the budget and time constraints. This talk describes the process of overcoming them and having a happy client in the end.

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Guido Schmidt, Lead & Senior Game Designer, Ubisoft Blue Byte, Germany, , Topic:

Guido Schmidt
Lead & Senior Game Designer
Ubisoft Blue Byte
Germany

Topic: "How Ubisoft Designs Great Games"

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Ubisoft is one of the largest independent video game publishers in the world. They have the 2nd biggest in-house development staff in the world with 29 studios in 19 different countries. Over 7000 employees are dedicated to creating new games & stunning experiences for players.

Ubisoft has created successful franchises like Assassins Creed, Just Dance, Rayman or Tom Clancy’s Splinter Cell. And these successes are not done by chance. Ubisoft has developed a sophisticated method of how to design games in a compelling, efficient and productive way. It is a way of thinking, of how to approach the challenges in creating extraordinary experiences for the players, of how to ensure that the gameplay and fun factor of these great games are keeping up with the promise of the fantasy they sell.

Guido Schmidt will give an insight of why there is a need to have a structured and organized way of working to achieve this, what are the benefits for the team, the company and in the end – the players and he will give a glimpse of how this is actually done by the design teams in the company.

About the speaker

Guido Schmidt has been in the industry for over 12 years. He started out as a programmer for mobile games – in the old ages, where mobile phones still had black & white displays and had to work with 64 KB size limitations. He quickly transitioned into a design specific role and was responsible for games like HandyGames’ “Townsmen”, “Frozen Front” or “Aces of the Luftwaffe”.

After 5 years of creating successful games he joined up with Related Designs to work on one of the biggest building-up strategy games in Germany – “Anno 1701” and “Anno 1404”. The Add-On for Anno 1404: “Anno 1404 – Venice” was created by him in the role of Lead Game Designer.

This is also when he joined Ubisoft 3 years later to work on the biggest success in the whole Settlers Franchise – the browsergame: “The Settlers Online”, as well as the browsergame version of the Anno-Games: “Anno Online”.

As a Lead Game Designer he was leading, reviewing & organizing the creative process behind the production of these award winning games. By now he is working for close to 5 years within Ubisoft, ensuring the highest possible quality standard for the gameplay experiences in the projects at Ubisoft Blue Byte – the latest one being “The Settlers – Kingdoms of Anteria”.

About Ubisoft Blue Byte

Having opened their doors in 1988 in Düsseldorf, Blue Byte's first hit came in 1991 with Battle Isle, followed by the ever-popular development strategy game The Settlers® - which celebrates its 20th anniversary in 2013. Following their acquisition by Ubisoft in 2001, the studio continued work on The Settlers® series, and began overseeing the production of Anno® in 2007. Winner of 2012 "Best European Studio" award (European Games Awards), Blue Byte expanded in 2014 with the acquisition of a new branch in Mainz.

Latest Projects

The teams are currently focusing on free-2-play web-based browser games, including Might and Magic Heroes Online, Panzer General Online and of course Anno Online and The Settlers Online, captivating millions of players worldwide. At the same time, they are now extending their expertise to mobile platforms, with upcoming Anno Build an Empire for iPad.

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Prof. Juergen Schopper, Creative Director VFX, ARRI visual effects, Germany, , Topic:

Prof. Juergen Schopper
Creative Director VFX
ARRI visual effects
Germany

Topic: "VFX for Saphirblau including the animated character Xemerius"

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This lecture will be in German

Über den Vortrag

„Saphirblau“, ist der 2. Teil der Edelstein-Trilogie nach den Romanen von Kerstin Gier: eine romantische Zeitreise-Fantasy, noch aufwendiger produziert als der 1. Teil, „Rubinrot“ und ein opulenter Genrefilm. Die visuellen Effekte wurden wieder bei ARRI Film & TV realisiert. Mit großer Spannung wurde dabei der digitale Charakter Xemerius erwartet. Jürgen Schopper, Creative Director bei ARRI berichtet über den Entstehungsprozess der visuellen Effekte und seine Tätigkeit als Creature Designer.



Prof. Juergen Schopper (born 1968) studied painting, design and digital imagery.

He worked on numerous film and television productions as a computer animator and production designer before joining the Hollywood production "Independence Day" in 1995 as a computer and animation artist. Later he returned to Germany and freelanced as a VFX Consultant.

He joined ARRI Digital Film, where he was involved in numerous film and television productions as a computer animator and production designer before he was promoted to Creative Director in 2000. In his new capacity he was primarily responsible for feature film productions, but he also oversaw television movies and special events. He received several awards and distinctions for his work.

He is regularly invited to lecture at universities, is a sought-after guest for conventions and congresses and has published articles in magazines and trade publications.

In 2001, Juergen Schopper joined the faculty of the GEORG-SIMON-OHM-HOCHSCHULE NÜRNBERG as head of the Department of "FILM & ANIMATION," a division of the School of Design.

About ARRI visual effects

WELCOME TO THE FAMILY

The ARRI media service companies are a close-knit group, working together to provide complete, tailor-made packages for film, TV, commercial and multi-media productions. We believe in team effort and a family atmosphere. It's a family you and your production can be a part of.

ARRI Film & TV has made a name for itself in post production for domestic and international feature films, TV productions and commercials. ARRI Film & TV offers creative personnel and state of the art technologies in all steps of post production: The best support your vision can get.

The close collaboration of ARRI Cine Technik, and the ARRI media services (comprising ARRI Film & TV Services, ARRI Rental, ARRI Productions and ARRI Worldsales) gives you access to a complete and cost-effective set of production solutions. Unique synergies, savings and services are available when it comes to project planning and support, production equipment and postproduction - everything, in fact, to ensure the technical and cretive realization of your project.

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Jan Stoltz, VFX Supervisor, TRIXTER Film, Germany, , Topic:

Jan Stoltz
VFX Supervisor
TRIXTER Film
Germany

Topic: "The 7th Dwarf - Characters and Animation at TRIXTER"

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For "The 7th Dwarf" Trixter was responsible for creating the stereoscopic 3D animatic, the modeling and rigging of 70 characters and about 60% of the final animation work. Jan Stoltz will talk about the creative process and his role as animation director for the whole project.

About the speaker

Jan Stoltz studied animation and digital effects at Filmakademie Baden-Wuerttemberg. Since his graduation in 1999 he was working as character animator for projects like "I, Robot", "Hui Bui" and as character lead for Bully's "Lissi and the wild Emperor". Today as VFX Supervisor he is in charge of many live action shows that involve animated characters like "Lilli the Witch 1 & 2" and BBC's "Wolfblood". Currently he is working as animation director for the CG animated feature "The 7th Dwarf".

About Trixter Film

Since 1998, TRIXTER has been creating outstanding visual effects and digital character animation for feature films, television and commercials. From the early days, TRIXTER established itself as a major player in the field of emotive character animation, both for fully computer generated animated features as well as live-action productions. Over the past few years, TRIXTER has expanded its expertise by branching out into visual effects and has recently accomplished some outstanding work for German and international projects such as Marvel's Iron Man 3, The Avengers, Captain America, X-Men: First Class, Journey 2, Lilly The Witch, and many more.

Today, TRIXTER is unique in its ability to provide quality digital production for live action or animated features, in mono or 3D stereo. Whether it be key framed computer generated characters or motion capture driven performances, matte paintings or FX work, TRIXTER has the experience and talent to deliver work of the highest standards. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe. TRIXTER has offices in Munich and Berlin, Germany and Culver City, Los Angeles.

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Dominik Tarolli, Director 3D Markets, Esri Inc., USA, , Topic:

Dominik Tarolli
Director 3D Markets
Esri Inc.
USA

Topic: "Hacking Cities: The Future of 3D City Modeling"

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Creating 3D cities and urban environments is a difficult modeling and production task. In this presentation we will present how the procedural software Esri CityEngine can be successfully integrated into pre- and post-production pipelines for the efficient design and streamlined modeling of 3D city backgrounds and digital sets as seen as in movies like Cars 2, Total Recall, Men of Steel and many more.

Dominik Tarolli, Director 3D Markets, Esri Inc.

Dominik Tarolli Dominik is the Director for 3D Markets at Esri Inc. in Redlands (CA), where innovative 3D solutions for Esri¹s customers are developed. He is instrumental in Esri's efforts for the entertainment industry and works with entertainment companies all over the world (Pixar, Double Negative, ILM, Dreamworks, etc.). Previous he was a co-founder of Procedural Inc., the maker of the modeling software for 3D urban environments CityEngine, which was acquired in 2011 by Esri.



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Kubilay Topal, CEO, Topalsson, Germany, , Topic:

Kubilay Topal
CEO
Topalsson
Germany

Topic: "Game Changers - Standardization for a brighter Future"

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About the speaker:

Kubilay Topal, CEO and founder of the Munich based creative agency Topalsson, is an entrepreneur and automotive enthusiast - always trying to put the next ding into the universe by finding new ways of combining different industries and defining new standards in the way of working in CG. Topalsson was the first company to be able to produce 6K full stereo CG photorealistic content.

His latest mission: to combine VFX full CG with the game industry and setting up new standards in visual quality for photorealistic real-time rendering for innovative VR applications. In keeping with his motto ‘underestimate and overdeliver’, his focus always lies on output. By empowering his team and focussing on people’s strengths, he’s no longer just competing with small companies, but also taking on the big guys. For his team, he is always looking for new, fresh talent to rise to the next challenge and shape the future together.

About TOPALSSON

TOPALSSON is a high-powered team of bold, dedicated specialists and extreme creatives with in-depth experience. With our highly dynamic team we are always looking for fresh talent in the shape of new future designers.

Our company philosophy is based on interdisciplinarily cross-linking all creative departments. We serve our clients across all stages – from consulting to the development of creative concepts and the creation and realization of the project – including technical innovations – to project follow-ups.

You are itching to demonstrate your skills in the development and programming of CGI, 3D and online / gaming solutions as well as VR applications? You would love to be part of a great team that exploits all the possibilities to find solutions nobody has ever come up with before? Come and join us. Make the impossible possible and help us to create worlds never before experienced.

SELECT INFINITE POSSIBILITIES! SELECT ROCKET SCIENCE.

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Nhat Quang Tran, VFX Supervisor, nhb studios berlin, Germany, , Topic:

Nhat Quang Tran
VFX Supervisor
nhb studios berlin
Germany

Topic: "Success and failure in high end VFX commercial productions"

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Nhat Quang Tran is a visual effects supervisor with a strong design knowledge and creative background. As a digital artist and graduate of the German Film School for digital production in Berlin, he knows his way around a wide array of software and technologies in the fields of VFX, motion capture, motion control and CGI. Keeping the design aspect in mind, he works for clients including Mercedes Benz, Audi, Skoda, Telekom, Telefonica O2, bonprix, Deutsche Post and Euronics. His many nominations and prizes at international competitions, such as an "ADC award" in Frankfurt, the “Sentiero Corto Film Festival Milan”, the “International Animation Film Festival” in Stuttgart, the “World Animation Celebration” in L.A., the “First Steps Award” in Berlin as well as the "Epica Award" in Silver, are proof of his talent.

About nhb:

nhb studios Hamburg - Berlin - Düsseldorf

We are a post-production in Hamburg, Berlin and Düsseldorf, and amongst the most important partners to the biggest advertising agencies and film production companies in Germany. At all of the three locations our clients have access to a highly qualified team and all the possibilities of digital image processing and sound production.

passion for pixels - passion for sound

We love beautiful pictures and fine sounds. Our producers and creatives, art directors, designers, animation and compositing artists, recording supervisors and sound designers find solutions for every challenge. Set supervision, film scanning, colour grading, editing, compositing, stereoscopy, 2D and 3D animation, music scoring and sound designs: naturally, the classic post-production portfolio is on offer here.

But we can also do more; we think in terms of 360° degrees and accompany the entire creative process from the idea right up to the broadcast copy. Research and Development. Concept. Moods. Style framing – our Art Department. We give advice on set and support at the photoshoot. We make llamas disappear and hair shiny, create super heroes and new cities and give the picture the right beat. Since november 2012 we have a colourgrading cooperation with the internationally acclaimed posthouse The Mill. Full service.

Our Corporate Sound Unit helps brands to strike the right chord. Our team of strategists and composers creates sound worlds that give the brand an unmistakable, acoustic corporate design. For all touch points with your target audiences – from soundlogo to brand song and beyond.

nhb voices is the creative partner for voices, narrators and speech directing. With one of the biggest voiceover archives in Europe and more than 20 years experience in the market, our team offers complete support for your spoken word production. In addition, we are partner to mothersmilk music production, which has access to a European-wide network of composers and an archive of more than 300,000 songs; when it comes to knowledge of music this cannot be topped.

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Holger Weiss, Head of Animation / Co-founder, M.A.R.K.13, Germany, , Topic:

Holger Weiss
Head of Animation / Co-founder
M.A.R.K.13
Germany

Topic: "Making-of: Maya the Bee Movie"

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Maya the Bee Movie - Transfering the 70's anime TV series to the 21st century. Holger Weiss and Tino Nettling from M.A.R.K.13 will talk about developing a high-end look for Maya, Willy, Flip and the whole meadow, but still keep the charm of the old series.

About Holger Weiss

Holger Weiss co- founded M.A.R.K.13 during his studies at the Filmakademie Baden-Württemberg in 1999. He and his partner Dominique Schuchmann worked on many music videos (eg. Rammstein: Links 2,3,4), ads and awards winning image films (eg. Daimler: Make a Move). Since 2010 he is in charge of the animated Feature Movie Department, producing Features like "Knight Rusty" and "Maya the Bee Movie".

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Florian Witzel, Director/Designer/CG Artist, Industrial Light & Magic, USA, , Topic:

Florian Witzel
Director/Designer/CG Artist
Industrial Light & Magic
USA

Topic: "ILM Effects and Procedural Animation on Lucy,Transformers 4 and Pacific Rim"

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Florian Witzel is a Director, Designer, and CG Artist with Industrial Light & Magic based in San Francisco, CA. He specializes in large-scale effects for film and animation with a particular aptitude for the simulation of fluid dynamics and rendering of water and fire, among many other natural phenomena. His recent film involvements on Lucy and Transformers 4 have required his innovative and artistic use of procedural animation, which he is working toward developing as an independent craft.

Mr. Witzel was nominated by the Visual Effects Society for "Outstanding FX and Simulation Animation in a Live Action Production" for his work on Battleship and two times nominated by ASIFA-Hollywood, winning "Outstanding Achievement in Animated Effects" for his work on Pacific Rim. He was also honored to attend the 84th Academy Awards when ILM's Rango won the Oscar for "Best Animated Feature Film."

He is a member of the Visual Effect Society and has been actively involved at SIGGRAPH as a speaker, contributor, and organizer of the Computer Animation Festival. As a German citizen living and working in the United States, Mr. Witzel has been independently awarded the prestigious First Preference EB-1 Green Card for extraordinary ability and sustained international acclaim in his field.

Mr. Witzel studied Media Design at the Georg-Simon-Ohm University in Nuremberg, Germany and Film & TV at Bond University in Robina, Australia. During this time, he worked at various post production and broadcast design companies, joining the highly creative team at Psyop in New York City from 2004 to 2009 as 3D Lead and Technical Director. Mr. Witzel's personal and commissioned films focus on narrative and visually artistic content for film and animation. He lives in Mill Valley, CA with his lovely wife Lindsay.

Industrial Light & Magic, San Francisco / CA (USA)

Check out the latest 60-second Online Spot of “Transformers: Age of Extinction”

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Matthias Zabiegly, Head of 3D/Set Supervisor, Aixsponza, Germany, , Topic:

Matthias Zabiegly
Head of 3D/Set Supervisor
Aixsponza
Germany

Topic: "Race Cars, Spaceships and a sweet Chocolate Explosion - living every boys dream"

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His talk will be about “Racecars, spaceships and a sweet chocolate Explosion - living every boys dream” Racing around Spielbergs brand new Formula1 Track in a race car made out of glass we get up to speed for a takeoff to space. Entering one of three Dreadnought fighter space crafts we attack an enemy base station wrecking havock on the way and having things explode big time. Hold on tight for a rollercoaster ride through workflow issues, layout style frames, technical setups and most important: destruction, fire and detonations. Topped of with the sweetest commercial Aixsponza did this year featuring half a minute of chocolate fluid simulations on a whipped cream surface.

About the speaker:

Matthias Zabiegly is a veteran 3d artist who has gathered more than ten years of industry experience. After finishing his academic career in London, UK with a Masters degree he ventured into the unsettled and pleasurable world of freelancing. Working for Animationsfabrik offices in Hamburg and Cologne he was doing shoals of fishes crowd simulations for the Little Polar Bear 2 feature film. Continuing to work for the big screen he went to pictorion DasWerk doing Til Schweigers “One Way”. This is also when he first had contact with the Broadcast industry working on commercials for Wrigleys, McDonalds or Volkswagen. Ending his freelance adventures he went to work fulltime at Aixsponza in 2006 where he has stayed ever since. As a 3d supervisor he was heading lots of bigger productions like RedBull Formula1 or RedBull Stratos edutainment animations. Works include on air designs for MTV, Viva or TVN, Television commercials for lots of international brands, Logo animations for Seat, Linde or ZDF and Automotive projects for BMW, Audi or Škoda. Matthias Zabiegly is currently working as Head-of-3d and Set Supervisor at Aixsponza GmbH, Munich / Germany.

About Aixsponza

Since 2006 our team of designers and technology geeks is producing animations for big and small budgets. We tell stories, give you visual pleasure and ease the most complex processes off to graspable animations. We create new worlds, build design guides, love typography and compose the music that fits your new visual way of life. We love motion graphics, 3D animation, visual effects & graphic design.

Our studio is located in the very center of Munich's vibrant creative and leisure neighborhood Schwabing. Resisting the urge to go out and party with the crowd, we enjoy our roomy and open office space. Quiet meeting areas, busy working spaces, fancy leather couches, a cozy kitchen and two balconies with green (sometimes also greyish-brown) plants ... we've got it all.

Showreel: “The crème de la crème and cream of the crop (with a cherry on top)”

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CASO & a Canadian Group of VFX & Animation Companies
Catherine Andrews, CASO board member, Rocket Science VFX, Canada, , Topic:

Catherine Andrews
CASO board member
Rocket Science VFX
Canada

Topic: "Company Presentation – Computer Animation Studios of Ontario (CASO)"

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Catherine Andrews will share an overview of Ontario, Canada’s position as a leading global destination of visual effects services for feature film and television projects. Presentations will follow from highly regarded Ontario visual effects studios Rocket Science VFX, Spin VFX, Masterkey VFX and Stargate Studios.

About CASO

Established in 2005, Computer Animation Studios of Ontario (CASO) is a non-profit trade association representing the digital animation and visual effects community in Ontario, Canada. Its mandate is to promote the interests of its members and to pursue the interest and growth of the digital animation and visual effects creative services in Ontario. Speaker, Catherine Andrews of Rocket Science VFX currently serves as a board member for CASO.

Ontario visual effects studios have recently contributed to some of the most well known and captivating recent feature and television projects including Dolphin Tale II (Alcon/Warner Brothers), Pompeii (Sony/Constantin Films), The Mortal Instruments (Sony/Constantin Films), Game of Thrones (HBO), Hannibal (NBC), Revolution (NBC), Scandal (ABC), Robocop (MGM), Dominion (Syfy) and many more.

One key strategic advantage of engaging Ontario visual effects studios is the ability to access the highly competitive and stable tax incentives that are available to the production regardless of where the production was originally filmed. Ontario supports its productive and highly skilled workforce with a well developed educational infrastructure maintaining some of the leading educational centres for digital artists and its targeted investment in research and development for the furtherance of digital industries

About Rocket Science VFX

With an exceptional crew of industry experts and with an artist staff of some of the brightest minds in the business, Rocket Science continues to push the boundaries of visual effects and animation.

We believe in creative challenge, technical and artistic investment, and continuous growth through education and experimentation. Add a measure of passion and anything is possible.



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Richard Arroyo, Head of Games, iAnimate.net, Canada, , Topic:

Richard Arroyo
Head of Games
iAnimate.net
Canada

Topic: "Methods & Workflow / Acting / Animating / Directing a Performance"

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Richard has worked in the animation industry as an animator for a little more than 15 years. It has been almost three years since Ric joined iAnimate.net, being one of the responsible for creating and developing the games, rigging, motion capture and creature programs. Previously, he spent six years working in California as Senior Animator , Lead Animator, or Supervisor. During his journey as an artist, he has worked on notable projects such as Splinter Cell, Prince of Persia, Karateka, Thor, RainBow Six, Aliens, and FarCry. Now Head of Games and Programs Director, he consults, coaches, trains, speaks and teaches at various events.

Methods & Workflow, Acting, Animating, Directing a Performance

It’s not always the quality of your shot that the audience will remember, but the performance you’ve decided to present them. The main intention behind an animation is to make something that would probably never happen or exist feel believable. One thing is that originality is key and there are many techniques to make sure you are crafting a shot that your audience will remember, whether it’s in a video game or on screen. Behaviors, attitude, state of mind, personality... how to identify them and use them to craft your performance. Learn the process developed by professional animators to take a piece of video reference, analyze and understand what’s important about the motion, how to deconstruct it and break it apart in a way that can be very specifically applied to your animation and improve your workflow as an artist.

Tell us more! (45 to 90 minutes) or (All Day)

The requirements of the Animation Industry is moving and changing faster than we ever expected. With the number of animations and expectation of quality increasing every year, finding the right technique or philosophies for a project can be challenging as much as it can be stressful. We often misunderstand the use of good animation for simply good motion and forget that our main focus as artist and developers is to fool an audience into believing. During the presentation, we will talk about the visual language and how it can steer and leave an impression on the audience, understand that story and performances are a driving force of entertainment and that is incredibly essential for a character to come to life for use to sincerely believe. The attendees will be introduced to similar process used by film, commercial, theater, actors, performers and directors.

Goals/ Objectives

What should participants expect to take out of my master class?

• The Art of Animation
• Understanding the language of your shot
• Advanced Workflow and Techniques

Master Class is aimed towards

Everyone interested in animation, acting, games and film.

The techniques talked in this presentation can be used and shared among designers, producers and artist of multiple fields. Those who attend will be exposed and learn the thought process which can then be adapted for different production needs. From students to practitioners, this master class is for everyone interested in animation, acting, action, games and film. There are no prerequisites in necessary for this master class. Examples may be demonstrated in Maya but can be applied in different software's

iAnimate.net Member Showcase – Fall 2013

Enjoy some of the best animation from the latest block of workshops

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Tavia Charlton, Master Key Visual Effects North, Canada, , Topic:

Tavia Charlton
Master Key Visual Effects North
Canada

Topic: "Company Presentation – Master Key Effects North"

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Master Key Effects North is a boutique creative house with an international presence. We approach all projects from a filmmaker’s point of view, working closely with our clients throughout every step of the production process. Having offices in both Toronto and Los Angeles allows us to be a liaison from the initial concepts to shooting internationally, all the way to final composition. Master Key truly encompasses the model of infinite creativity, eliminating all limitations while maintaining seamless storytelling through visual effects.

About the speaker

Tavia Charlton’s list of accomplishments within the visual effects community is endless. She has worked on over 50+ features and television series combined, bringing her own uniquely creative problem solving to each. Tavia’s relationships span internationally with numerous VFX companies worldwide. Her many projects have earned BAFTA awards and Emmy nominations. She contributes a critical attention to detail to all of her work at Master Key Effects North, making her an irreplaceable member of the team. Her recent undertakings include acclaimed TV series’: Covert Affairs, Justified, Scandal, How to Get Away with Murder, and Suits.

About Master Visual Effects

Creativity without limits

Our name describes our philosophy. Our team of experts has access to every stage of the visual process and we believe that this allows filmmakers the freedom to tell any story, and spectators to accept what they see – no question. With this access all areas approach in mind, our aim is to create original and astonishing work that separates the good from the great. Join us as we enter a smart, new digital world.

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Thomas Knop, Chief Operating Officer, Stargate Germany GmbH, Germany/Canada, , Topic:

Thomas Knop
Chief Operating Officer
Stargate Germany GmbH
Germany/Canada

Topic: "Company Presentation – Stargate Studios"

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Thomas Knop will speak about interconnected workflows Stargate Studios uses in domestic and international productions or short "High Value with Virtual Production”.

About the speaker

Thomas Knop is with Stargate Germany since its inception in 2011. First as CTO and since June 2014 he is COO of Stargate Studios Germany with offices in Berlin and Cologne. Previously, Thomas worked for years as Technical Supervisor at GrundyUFA, the leading production company for long-running series in Germany. There he worked with his team on the continuous optimization of production workflows, particularly in the development of post-production and VFX systems, e.g. for Germany’s most successful TV series “Good Times, Bad Times”.

His earlier career he worked for CASBAA in Hong Kong as well as Project Manager at Orad HiTec Systems, a leading provider of real-time 3D graphics, video servers and media asset management solutions for TV broadcasters.

About Stargate Studios

Our Passion For What We Do Transfers Into Our Services

At Stargate Studios, all of our artists are connected — online in real time — so that 3D, Matte Painting, Editorial, and Compositing can work together, crafting each element, layer, and image into the perfect seamless shot.



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Christa Tazzeo Morson, Visual Effects Executive Producer, SPIN VFX, Canada, , Topic:

Christa Tazzeo Morson
Visual Effects Executive Producer
SPIN VFX
Canada

Topic: "Company Presentation – SPIN VFX"

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Working with the Major Studios, renowned Directors, Visual Effects Producers and Supervisors, Christa has delivered visual effects for over 30 feature films and TV series, including Evan Goldberg and Seth Rogen’s The Interview (Columbia Pictures), Phil Lord and Christopher Miller’s 22 Jump Street (Columbia Pictures), the VFX Emmy award winning third season of Game of Thrones (HBO), M. Night Shyamalan’s sci-fi action adventure After Earth (Columbia Pictures), Matt Reeves’ vampire horror Let Me In (Exclusive Media Group), John Hillcoat’s VES nominated feature The Road (Dimension Films), and Tom Vaughan’s What Happens in Vegas (20th Century Fox).

About the speaker

Christa held the position of Manager, Business Affairs for the Computer Animation Studios of Ontario Association (CASO) from 2007 to 2010, and was Chair, Member Services on the Board of Directors in 2009/10. She is a founding Board Manager of the Toronto Section of the Visual Effects Society (VES) and sits currently as Co-Secretary/Treasurer. Christa Tazzeo Morson has been forging relationships, building teams and delivering creative driven visual effects for feature film and television since 1999.

Working with the Major Studios, renowned Directors, Visual Effects Producers and Supervisors, Christa has delivered visual effects for over 30 feature films and TV series, including Evan Goldberg and Seth Rogen’s The Interview (Columbia Pictures), Phil Lord and Christopher Miller’s 22 Jump Street (Columbia Pictures), the VFX Emmy award winning third season of Game of Thrones (HBO), M. Night Shyamalan’s sci-fi action adventure After Earth (Columbia Pictures), Matt Reeves’ vampire horror Let Me In (Exclusive Media Group), John Hillcoat’s VES nominated feature The Road (Dimension Films), and Tom Vaughan’s What Happens in Vegas (20th Century Fox).



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CONFERENCE SESSION 2014
Pushing Innovation – Poland meets Berlin-Brandenburg

Pushing Innovation – Poland meets Berlin-Brandenburg

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(presented by Cluster ICT, Media and Creative Industries Berlin Brandenburg)

Guests:

- Sonja Wojciechowska, Digital Entertainment Cluster, Poland
- Piotr Gamracy, Alvernia Studios, Poland
- Andrea Peters, media.net berlinbrandenburg, Germany
- Frank Zahn, Exozet, Germany

Host & Moderator:
Michael Liebe, International Games Week Berlin, Germany

DISCUSSION PANEL 2014 (German)
Worldwide jobs: corporate culture in USA and Europe. Which careers can artists expect?

Worldwide jobs: corporate culture in USA and Europe. Which careers can artists expect?

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Guests:

Florian Witzel, Director, Designer and CG-Artist, Industrial Light & Magic, USA
Ruediger Kaltenhaeuser, Head of 3D, Glassworks, The Netherlands
Prof. Melanie Beisswenger, Freelance Character Animator, Germany
Alexandre Espigares, Freelance Director and Animator, Luxembourg


Host & Moderator:

Sabine Hatzfeld, DIGITAL PRODUCTION Editor

What do universities and academies need to offer their students in order to be able to generate the Digital Artists of tomorrow?

What do universities and academies need to offer their students in order to be able to generate the Digital Artists of tomorrow?

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Guests:

Prof. Felix Goennert, Filmuniversität Kondrad Wolf, Germany
Prof. Melanie Beisswenger, Freelancer/Trainer, Germany
Florian Gellinger, RISE | Visual Effects Studios, Germany


Host & Moderator:

Thomas Gronert, Missing Link Software Solution & Mediadesign Hochschule), Germany

Media Law: We get our images and music from the internet; I publish my demo reel on YouTube ... – What is legal and what is not.

Media Law: We get our images and music from the internet; I publish my demo reel on YouTube ... – What is legal and what is not.

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Guests:

Dirk Waldhoff, head of the career service at the Berlin branch of Mediadesign Hochschule (MD.H), Germany
Kai Bodensiek, partner at the specialised law firm of „ Brehm & v. Moers”, Germany
Michael Landgrebe, Co-founder / VFX Supervisor at Celluloid Visual Effects, Germany


Host & Moderator:

Bela Beier, DIGITAL PRODUCTION Editor, Germany

 

animago LOCATION 2014

Metropolis Hall at Filmpark Babelsberg

Großbeerenstraße 200

14482 Potsdam-Babelsberg

Germany

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Your contact for all questions regarding the

programme of the animago CONFERENCE 2014:

 

Thomas Gronert

T: +49 (0) 89 - 42 75 79 94

E: tgronert@missing-link-software.de

Detail, 24.10.14

Presented by:

DIGITAL PRODUCTION

Funded by:

Medienboard Berlin-Brandenburg

Sponsors 2014:

Autodesk
CADnetwork
DELL
Sara Lee Corp.
Dosch Design
Esri
Frost Motion Design
Maxon
mintanine
NEC Display Solutions Europe
NVIDIA
PNY
Topalsson
Wacom