Program 2019

Here is a selection of planned sessions during the animago 2019. All lectures will be in English language. We are updating this list on a regular basis.

 

Located in Germany this two-day gathering is a high-profile event in our business sector since 2009. International and national luminaries of the film- and postproduction industry give lectures on their current projects & technologies and a deep view into their work.

The 3D Industry seen from the perspective of an educator

Introduction | Intermediate | Expert | Business

As a 3D artist and creator of educational content on YouTube I am in contact with students and businesses from all over the world on a daily basis.
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The 3D industry seen through the eyes of a Freelance 3D artist

Introduction | Intermediate | Business

As a self-taught 3D artist, I went through a different cycle then most. I started my career in Peru and ended up here in Germany after many significant events in my life.
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3D Nebulae and the Power of the Blender Community

Making-of | Introduction | Intermediate | Expert | Software Features

In this talk Gleb Alexandrov will share a story of creating astounding 3D nebulae in Blender and how collaboration within the Blender community creates innovation.
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3d urban environments. ‘Mood and Atmosphere’

Introduction | Intermediate | Expert

Tools and techniques to achieve mood and atmosphere in matte paintings and environments. Focusing on artistic and photographic approaches to achieve the desired effects for the shot and enhance the story experience.
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Animation for Disney’s “Christopher Robin”

Making-of | Introduction | Intermediate | Expert

Disney's Christopher Robin is easily one of the most delightful films of 2018 and contains some of the most distinctive fully-CG animation and VFX in feature film.
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Art directing Pyro – The Houdini combustion model demystified

Making-of | Introduction | Intermediate | Expert | Software Features

This talk will be a deep dive into Houdini's Pyro Solver and show how the FX-Team at RiseFX used Microsolvers to create surrealistic pyro FX for the Netflix series Stranger Things and Dark (Season 2).
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Avid post production workflow with DJI drones

Making-of | Introduction | Intermediate | Expert | Software Features

Dirk Weinreich will deep dive into showcasing some examples using Avid MediaComposer and MediaCentral Editorial Management with DJI Drone footage.
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Building a Dancing Rebellion of CG Robots for Chemical Brothers ‘Free Yourself’

Making-of | Introduction | Intermediate | Expert

Mill 3D Artist Carlo Carfora delves into the technical and creative process of The Chemical Brothers ‘Free Yourself’.
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Challenges in the Creation of Believable 3D Architecture

Introduction | Intermediate | Expert

3D Architecture has been produced for quite some time now for use in the entertainment industries.
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Creating and Persevering through the Business World: Owning and Managing a Video Game Studio

Introduction | Intermediate | Business

In this lecture Samuel will be discussing the experiences he has gone through with starting his own studio from scratch, and what those experiences have imparted him when working with not just other 3D studios, but freelancers and those trying to get their foot in the door in this highly competitive industry.
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Creating Chucky for the horror movie “Child´s Play 2019”

Making-of | Introduction | Intermediate | Expert

BigHug and Lumatic share their story, of how they helped to breathe life into a cute little doll and death into the rest of the cast.
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Creating the Dragons of Game of Thrones

Making-of | Introduction | Intermediate | Expert

After finishing work on the final season of Game of Thrones earlier this year, we will take a look back at PIXOMONDO's involvement in the show since the second season, and especially the evolution of the Dragons over the last eight years.
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Creativity and magic – on the emergence of the magical VFX in the movie “The Wolf Gang”

Making-of | Introduction | Intermediate | Expert

Crailsfelden is a truly wondrous place. Surrounded by a dark enchanted forest, lots of magical creatures frolic here.
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Introduction to Deep Learning for VFX

Introduction | Intermediate

Introduction to machine and deep learning for visual effects. This course will give you an overview of what you need to know to get started.
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From Classroom to Production

Introduction | Intermediate | Expert | Business

Sean Ellis will be discussing why he joined a marketing company that produces architectural renders after studying Game Design for 3 years and talk about the challenges he faced in landing his first gig as a 3D artist.
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Game of Thrones: The extraordinary visual effects of the final season

Making-of | Introduction | Intermediate | Expert

Scanline VFX delivered over 650 shots, 70 minutes of cutting-edge visual effects. Mohsen will share his journey and will breakdown the process that crafted the final season to an entirely new level.
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Games and Movies: Blurring the Lines

Making-of | Intermediate | Expert

The convergence of two industries, through the lens of environmental storytelling.
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Hologate – How to get 5 million people into VR

Making-of | Introduction | Intermediate | Software Features | Business

HOLOGATE is the global market leader for high-end multiplayer virtual reality systems with currently more than 300 installations in 26 countries around the world.
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How I did 30 animated personal projects in 5 years while making money doing other stuff

Making-of | Introduction | Intermediate | Business

A talk about short film creation in cinema 4D and after effects with emphasis on toon shading, crazy transitions, the overall creative process and the combination of 3D and 2D techniques.
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“How the Grinch Stole Christmas“ : Artistic and technical challenges

Making-of | Introduction | Intermediate | Expert

In his talk, Fabien will show an overview about the artistic and technical challenges of this feature film project.
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Improve your CC Workflow but don‘t forget to Rock‘n‘Roll!

Making-of | Introduction | Intermediate | Expert

Nils Calles, a digital artists living in the creative cloud - but not only of Adobe - will talk about workflows from mobile news to professional editing and compositing.
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Improving design, animation and dancing skills throughout production

Introduction | Intermediate | Expert

A talk about getting projects done and becoming a better artist in the process.
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Let’s Just All Go to the Same Room Every Day: Collaborative Creative Problem Solving on Toy Story 4

Making-of | Introduction | Intermediate | Expert

As a Sequence Lead on Toy Story 4, Francisco was part of a small team of artists that oversaw the technical and aesthetic goals of an entire sequence, including look development, optimization, debugging, and creative decision-making.
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Looking into the making of the visual effects for the television series Spides

Making-of | Introduction | Intermediate | Expert

Set in modern day Berlin, the eight-part series centers on a young woman who wakes out of a coma without any memory of her previous life after taking a mysterious drug.
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Love, Death & Robots – From the Yogurt to the Robots

Making-of | Introduction | Intermediate | Expert

This talk would be about the journey of a small studio going througout the production of two episodes from Netflix's animated anthology Love, Death + Robots.
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MPC Film present animating The Lion King

Making-of | Introduction | Intermediate | Expert

In this presentation MPC Film Animation Lead El Suliman will reveal how he and MPC’s team of animators worked with Animation Supervisor Andy Jones to bring the animals of Disney’s The Lion King to life.
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Real Cities for Digital Worlds

Making-of | Introduction | Intermediate | Expert | Software Features

Paolo discusses Weta Digital’s extensive experience creating digital city sets, going all the way back to their procedurally built 1920’s New York for King Kong in 2005.
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Running a 3D/VR business in Asia

Introduction | Intermediate | Expert | Business

Cornel will share his experience of running a design business in Asia since 2006.
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Scientific Eyecandy – VFX for TV-Documentaries

Making-of | Introduction | Intermediate | Expert

When high-quality visualizations of scientific subjects are needed german animation studio renderbaron will get the job done.
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Studio Mals – Handcrafted eyecandy

Making-of | Introduction | Intermediate | Expert

A simple slideshow with only picture perfect cases can be very boring. Studio MALS prefer to show loads of behind the scenes and share insights about the making of process. This way they can really get to the bottom of their craft.
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Swing Behind-the-Scenes of Spider-Man: Into the Spider-Verse

Making-of | Introduction | Intermediate | Expert

Sony Pictures Imageworks was tasked with breaking the rules in order to create a stylized universe and bring Sony Pictures Animation's Academy Award®-winning Spider-Man: Into the Spider-Verse to the big screen.
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Tactile Design and Animation in the Digital Age

Making-of | Introduction | Intermediate | Expert

In times of Virtual Reality, Artificial Intelligence and Generative Design, the real and human aspect gets pushed further into the background and virtually every mistake can be eliminated.
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The fairies of Carnival Row

Making-of | Introduction | Intermediate | Expert

Transforming rubber mold props to filigree 3D wings and extending a greenscreen set to a whole moon lit city.
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The stories of Job, Joris & Marieke

Making-of | Introduction | Intermediate | Expert

A look behind the scenes of the short films of Job, Joris & Marieke with anecdotes, makings offs and extra bonus material. The focus will be on how they go from weird ideas to film concepts.
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The VFX of Dark Season 2

Making-of | Introduction | Intermediate | Expert

An in-depth look into the postproduction of Dark Season 2 with multiple examples.
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TVC Producer Crash Course – How to produce a TVC

Introduction | Intermediate | Business

This Producer Crash Course explains how to produce a TV Commercial.
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Unreal graphics optimization for standalone VR

Introduction | Intermediate | Expert

The recently added Vulkan support marks the beginning of a new era for Unreal high-end game graphics on standalone headsets such as the Oculus Go and Quest.
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Urban Realities – The creation of urban 3d sets

The visualization of city scapes, street sceneries or common elements in an urban environment for still renderings of as animation sets is one essential theme in art works or commercial areas.
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VFX in Control

Making-of | Introduction | Intermediate | Expert

This talk showcases the VFX used in the creation of the destructible world of Remedys Oldest House in CONTROL.
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Visual Effects Society Panel – The State of the German VFX Industry

Introduction | Intermediate | Expert | Business

Five of the 12 VES Germany board members will talk about the State of the German VFX industry and everyone is invited to actively take part in this discussion.
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What the f%#& is Production?

Introduction | Intermediate

Ever wondered what a Producer does all day? Yes? Well, me too! So, let’s get together and have a quick look behind-the-scenes of the world of “behind-the-scenes”.
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Click here for the speaker overview