Program 2018

Here is a selection of planned sessions during the animago AWARD & CONFERENCE 2018. All lectures will be in English language. We are updating this list on a regular basis.

 

Located in Germany this two-day gathering is a high-profile event in our business sector since 2009. International and national luminaries of the film- and postproduction industry give lectures on their current projects & technologies and a deep view into their work.

Preliminary Conference Programme

Overview of sessions, times and rooms – Make your personal plan for two days of know-how. Open overview

“Game of Thrones” Season 7: Orchestrating Sea Battles and Blowing Up a Big Wall

Making-of | Intermediate | Expert

At the session, we will share how we prepared to give the filmmakers freedom to play with the art direction, including how we set up a master scene file for the Sea Battle for this purpose.
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A digital journey from CAD data to VR/AR experience

Intermediate | Expert | Software Features

In this session we aim to look at the issues and challenges producers are facing when creating VR/AR applications based on complex CAD assemblies or otherwise dense polygonal meshes.
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Building a Children‘s Web Series Brick-by-Brick. Making of the Lego News Show International.

Making-of | Intermediate

In the online chidren’s series “The Lego News Show”, host Dan Brickman and his team of reporters report about what’s new and hot in all the Lego universes, each month.
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Building the Old Street: The Creative and Technical Processes Behind a Wintry Scene

Making-of | Introduction | Intermediate

In this presentation, CG Specialist Yana Andreeva will break down The Old Street, a snowy fairy tale scene.
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Concept Art for Production

Introduction | Intermediate | Expert

How exactly does a big production work?
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Concept Art for Star Wars: The Last Jedi

Making-of | Intermediate

Behind the scenes of “Star Wars: The Last Jedi” from the perspective of a concept artist.
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Create Procedural Worlds with Palladio: A CityEngine Plugin for Houdini

Making-of | Intermediate | Software Features

Cities or digital film sets are beautiful and an essential part of movie blockbusters like “Blade Runner 2049”, “Guardians of the Galaxy Vol. 2”, “Incredibles 2”, etc.
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Creating Cinematic VR experiences with V-Ray by Cube Creative

Intermediate

What is the common point between a paper polar bear, the world fastest electric car, the International Space Station and a jewellery shop?
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Creating FullCG-Commercials for Mobile-/Browsergames

Making-of | Introduction | Intermediate

In this presentation Head of Production Florian Dehmel will talk through the complete process of producing CG-Commercials from start to finish.
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Creating Titles, VFX & Screen Graphics for “Blame Game”

Making-of | Introduction | Intermediate

Join Robert Hranitzky in this exciting presentation as he will be sharing his latest tips and tricks on how he created VFX and motion graphics for an upcoming feature film.
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Define your own path by creating your own luck – navigate successfully in the Animation & VFX industry

Making-of | Introduction

Mickael Coedel believes there is no linear path to follow your passion to become a successful Animator in the VFX industry.
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Design and animation for Tropfest – the largest short film festival worldwide…and some other projects

Making-of | Introduction | Intermediate

From the clients briefing to the first styleframes, animatic, animation and rendering:
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Idealistic design notions in a commercial reality

Making-of | Introduction | Intermediate

Spending your worklife in a 3d agency working for projects that range from ambitious top-of-the-line to the most profane ones requires quite a bit of flexibility in a designers mindset.
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Inspiration vs. Motivation

Introduction | Intermediate | Business

We all know the struggle...
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Jim Button and Luke the Engine Driver

Making-of | Intermediate | Expert

In his presentation ‚Jim Button and Luke the engine driver’, one of the most expensive movies ever produced in Germany, David will give an insight into the Mandala sequence of the movie.
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Making of Mercedes Follow Up – How to handle a complex VFX project with no time but very high expectations

Making-of | Intermediate

Our team had to come with a very creative approach and workflow in a very limited amount of time.
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Shaping Ideas for AR and VR

Introduction | Software Features

Augmented and Virtual Reality encourages us to strive for new ideas and concepts that are not bound to two dimensional screens anymore.
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Story is King – How to tell a story as a 3D artist without saying a word

Introduction | Intermediate

We all know the phrase "Story is King", but how does that relate to the individual 3D artist willing and eager to take the next step in his or her career ?
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The cinematography of Incredibles 2 – function and style

Making-of | Introduction | Intermediate

Erik Smitt will dive into the Making-Of of Pixar´s Incredibles 2. Starting with concepts and finishing with the final result.
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Making of “The Girl in the Spider’s Web”

Making-of | Introduction | Intermediate

Pixomondo delivered over 600 VFX shots for Lisbeth Salander’s next thrilling adventure.
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The Influence of VFX to the Camera Work

Making-of | Introduction | Intermediate

We catch a glimpse on how visual effects can change the way movies are photographed.
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The role of CG in VR/AR

Intermediate | Software Features | Business

Imagine a world without smartphones....impossible you may think.
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VR for artists

Intermediate | Software Features

How do you combine VR with illustrations & concept art?
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YouTube – Content Creator in Bayern / München

Introduction | Intermediate

Steve is giving an insight about local web-video-culture. This talk will be in german!
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Click here for the speaker overview